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Old 01-22-12, 08:39 AM   #1
Plissken_04
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Originally Posted by Dbledip View Post
I have tried every link to find this mod and even went to the new server location and looked in the IAMBECOMELIFE folder. It had MFM 3.2 but not the lite or beta version. I bought the SHIII DVD and the 4 gig patch would not install. The SHIII version is 1.4. Thank you

Iambecomelife released the MFM 3.2 at 2 or 3 weeks ago as the newer Version and deleted the Links for the Beta and Lite Version in the first Post of this Thread.



So Long

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Old 01-22-12, 11:37 AM   #2
biosthetique
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Default Damage model

I don't know what that mod changed, but i now need 3 to 4 torpedoes to sink a freighter. that is a lot in my book. anyone has any ideas?
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Old 01-23-12, 09:49 AM   #3
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I don't know if the MFM does anything to the merchants' damage models but if you also installed GWX3 prior to adding the MFM, GWX *does* makes changes. Primarily in the way merchants take damage, with GWX it's mostly flooding that will cause them to sink, which can take a lot more time and/or holes in a ship (as it does in real life) than what you were used to with the stock game.

If you are pumping 3-4 eels into a small to medium merchant in a very short time using GWX, yes it may sink a lot quicker but it might have sunk anyway with 1-2 hits. It's just a matter of being patient and letting the flooding from the first hit(s) do its job. It is unlikely that a ship of any substantial size will take catastrophic damage and sink immediately from just one hit, unless it's a really well-placed and/or lucky one or some other factors like the weather and sea-state are also working in your favor to cause faster and heavier flooding.

Unless it was a Passenger/Cargo, in which case its holds were full of life preservers and ping pong balls and it's not going to sink even if you cut the bloody thing in half.
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Old 01-23-12, 10:49 AM   #4
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Originally Posted by frau kaleun View Post

snip

Unless it was a Passenger/Cargo, in which case its holds were full of life preservers and ping pong balls and it's not going to sink even if you cut the bloody thing in half.
There was an unsinkable ship in real life. It was filled with empty cans. It took a couple of torpedoes and didn't sink at all. I have to find the story...

Edit: Read here about the HMS Patroclus and U99
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Last edited by danasan; 01-23-12 at 11:39 AM.
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Old 01-23-12, 12:16 PM   #5
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Umm...
Quote:
the sixth torpedo at 05.25 hours broke the ship in two, the stern capsized and the bow sank slowly in position 53º43'N, 14º41'W.
From your link. It took six torpedoes, but Patroclus did indeed sink.

On the other hand an American sub had much the same experience. This is an account from USS Whale.
Quote:
Fired three torpedoes. Three hits. One hit aft of his stack, the second blew wreckage up through forward hold and the third
hit aft. Target started turning toward us. Swung hard right and set up for a stern shot.

Fired single stern shot at range of 600 yards. Hit aft. This was a good hit, stopping the target cold. The target was
sinking by the stern, taking considerable port list. Took pictures, firmly convinced this was the graveyard of another
Japanese ship. Many of the crew had an opportunity to view the sinking ship through the periscope.

Having worked up to windward to observe target better, was astonished to find the fire under control and the list
corrected. Water was being pumped over the side through portable hoses. Fired another torpedo from the stern tube, but this
missed. Target was dead in the water, shooting wildly with deck guns.

Crew and passengers abandoned ship, although gun crew remained at posts. Target settled about ten feet overall and then
maintained its depth. Closed and fired sixth torpedo from bow tubes. This hit aft of superstructure depth.

Target still floating. Fired seventh torpedo from bow tubes. This hit with terrific concussion, but did not change trim or draft appreciably.
Fired eighth torpedo from stern tubes. This was heard to hit, but very little concussion was felt.

Getting dark. Target sinking slowly on an even keel, but still looks salvageable. There was no sign of life aboard,
although it was believed gun crews had not yet abandoned ship. Wishing to dispose of it before arrival of planes or rescue
ships, fired ninth torpedo. This hit right under stack and the explosion ripped away both sides of vessel about ten feet
below the main deck.

Target now settled more rapidly, the main deck being a few feet from wash condition at last observation. This vessel
had absorbed seven and possibly eight torpedo hits. The cargo must have been of such nature as to prevent her from sinking
more rapidly. Target was identified as the Heiyou Maru, 9,815 tons.

On retiring we found ourselves in the midst of eight boats full of survivors, approximately fifty men to each boat.
These men were dressed in both white and blue uniforms. One boat was passed close aboard, and survivors made ready to hit
the periscope with their oars.
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Old 02-17-12, 02:56 PM   #6
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12GB RAM?
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Old 02-17-12, 03:03 PM   #7
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12GB RAM?
Indeed mate but like I said, I have succesfully run on only 4GB.

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Old 02-17-12, 04:04 PM   #8
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Indeed mate but like I said, I have succesfully run on only 4GB.

Best regards.

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4GB is more than enought to run anything yet released
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Old 01-23-12, 12:29 PM   #9
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Originally Posted by biosthetique View Post
I don't know what that mod changed, but i now need 3 to 4 torpedoes to sink a freighter. that is a lot in my book. anyone has any ideas?
I have to agree on this. It seems to be only the MFM-ships, though.

The stock ships appear to behave as they always did with GWX 3.0: a large cargo shp for example still goes down from the flooding after one eel to the bow. The MFM ships however seem to need at least two torpedos, no matter which size they are.

Edit: Demo effect - I just hit a MFM ship in the bow and it went down like the big stock ships.

Edit: Second try on a similar ship - this time it stayed afloat and needed a second torpedo. After all, I think this just adds to the realism.

Last edited by Kaleun Cook; 01-23-12 at 01:02 PM.
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Old 01-23-12, 01:28 PM   #10
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You are right, Steve, I should have put unsinkable into quotation marks. That ship was made of iron, and be sure - it will go down.

Edit as I found the English quote: "She's made of iron, sir! I assure you, she can... and she will. It is a mathematical certainty."
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Old 01-23-12, 03:31 PM   #11
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"Sink 'em all! Or at least spit in their eye!"
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Old 01-24-12, 02:03 PM   #12
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Quote:
Originally Posted by biosthetique View Post
I don't know what that mod changed, but i now need 3 to 4 torpedoes to sink a freighter. that is a lot in my book. anyone has any ideas?
Quote:
Originally Posted by Kaleun Cook View Post
I have to agree on this. It seems to be only the MFM-ships, though.

The stock ships appear to behave as they always did with GWX 3.0: a large cargo shp for example still goes down from the flooding after one eel to the bow. The MFM ships however seem to need at least two torpedos, no matter which size they are.

Edit: Demo effect - I just hit a MFM ship in the bow and it went down like the big stock ships.

Edit: Second try on a similar ship - this time it stayed afloat and needed a second torpedo. After all, I think this just adds to the realism.
Hi Chaps

If memory serves me correctly, you are both right. I think Reece may have delved into this a tad deeper and adjusted some stuff. Again if memory serves, it had both positive and negative effects. Try a search, good hunting


Best regards.


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Old 02-17-12, 03:08 PM   #13
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I hope, that many problems by me would solve new OS 64bit. I will see.

Thanks Fubar
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Old 02-17-12, 03:15 PM   #14
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Best of luck my friend

Best regards.

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Old 02-17-12, 01:44 PM   #15
Sepp von Ch.
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Hello Fubar, of course, I used the 4GB patch with my 32bit OS, but I can´t run MFM 3.2 with all others mods (large modsoup) on my PC.

The whole modsoup was OK, but with MFM 3.2---- CTD.
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