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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Stormy!
Love the sounds! Question, Did you ever find a definite reason why the crew doesn't come off the bridge when ordering periscope depth. I read this: Sometimes, after a diving command is initiated, the crew wont climb down fast enough, or the sub wont dive at all, this happens often by giving the "goto snorcel or periscope dept" command from surface and/or after using time compression. In this case and for example periscope dept, i give commands twice ("D","D " followed by "P","P") in one sequence, pressing the keys not to short. I am getting this problem more often now and I'm experimenting taking out various option DSBM optione files following the basemod. Sometimes I have to press the command 3 or 4 times and this doesn't always work, most times it works but in a sticky situation, I'm hopeful for a better fix for this. Anyway, tell me what you have. Again, love the sounds D40
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Dogfish40 |
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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try to use MFCM`s crash dive workarround, as i learned in a dangerous situation, this works for shure ! ...at least for crash dive from surface using a leveling (A-Key) or dept change command then. This crash dive command works from all stations including the bridge or sub`s outside surface structures. Make shure you`re fast enough reaching the cunning tower, climbing the ladder down then, because if its to late you wont be able to open the cunning hatch, or give surface the sub commands ![]() ![]()
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Stormy...... |
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#3 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Guy's, im trying to start a new campaign after updating all my mods (well those that have been updated since i was last out to sea!), but i've yet to leave Keil bunker.....
...Problem is, my watch crew are below deck and stood still with their arms outstreched??? After much testing, i've worked out its DSBM 1.3 basemod and extras that are causing the problem! Any thoughts as to why this is happening and a potensial cure for the prob? as i used to use this mod before with no probs and really like it. Here is my current loadout (without DSBM added) : Accurate German Flags German U-Boat Crew Language Pack Speech fixes and additions (german version) Grossdeutscher Rundfunk NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_New_radio_messages_German MRP 8x5 ratio FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Sub_Exhaust_1_0_5_byTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OH II Minefield map for TDWs Ui Shadow Improvement Mod SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch nVidia missing lights KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Enhanced FunelSmoke1.2_by HanSolo78 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers smaller water drops V4 Old Style Explosions V1.1 OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) OHII Higher Tonnage Objectives for v1.6 It seems regardless of where i put the mod and optional extras i get the same effect!...the only difference to my mod loadout versus when it was working, is i've got shot of MagnusOpus, other wise its the same. Thanks |
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...streched arms are a sign of a memory problem it seams.
- you may try disablening Shadow Improvement Mod and or use a different interrior mod (i use Naights Submaine Textures as it looks best for me and wont use to much of my memory) - or and additional shorten the very long torpedo loading samples if using SDBSM additional crew sounds. - i would also use the optional SDBSM remaing unmoded sounds converted to 22khz to spare additional a bit mem. - if using a 32bit system, upgrade to 64bit and at least 4gb ram, patching sh5 exe to make it large address aware using the 4gb patch.
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Stormy...... Last edited by Stormfly; 01-26-12 at 02:21 PM. |
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#5 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks,
Im running Q9550 @ 4.0 4gb DDR2 1066 GTX570 @ 885/2060 Windows 7 64bit I have the 4gb patch installed. I did'nt used to have an issue before, as said, my mod list is much the same but with MO mod gone and SteelV interior mod added....my system says the game is using only 2.5gb of mem when running.?? Any thoughts? |
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#6 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#7 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Crash Dive Command !
It seems that I have to bark the order to crash dive at least more than 3 times to have the crew comply . its almost I am not heard while using Mitons speech engine ,, Is there a bug of some sort ? Here is mY Mod List ! Oh buy the thansk stormy for the fantastic sound MOD ..
![]() here is my mod list :<>>>> Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SAS special abilities simplified V1 (MCCD) SH5 German U-Boat Crew Language Pack Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Shadow Improvement Mod IRAI_0_0_31U IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorials - All v0.2 (for TDW UI) SubFlags_0_0_8_byTheDarkWraith SteelViking's Interior Mod V1.2_patched Stormys DBSM SH5 v1.3 Basemod Stormys_DBSM_SH5_v1.3_HOTFIX_3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Anti-Lag sobers talking conning crew mod OPEN HORIZONS II_base v1.6 OPEN HORIZONS II_enviro v1.6 OPEN HORIZONS II_New_Ships v1.6 OH II Minefield map OH II Campaign Radio Messages v4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Grossdeutscher Rundfunk stoianm upgrade available mod stock file Battle of the Denmark Strait Convoy HG70 D-Day Langings SM_CONVOY_HX229 SM_TASKFORCE_J TASKFORCE_L WolfPack Wotan
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