![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
1. Make sure your heading/course is constant. Even bobbing around due to wave-action could be enough to mess it up. Submerged should make you more stable. 2. Choose to be at a dead stop (0 knots actual speed), OR make sure the persicope is looking straight ahead (bearing 0) or to aft (bearing 180) while you are moving forward measuring the time of crossing. This means you should turn your uboat's course to be infront of the target's bow before this all starts. A complete deadstop is not really realistic because some speed is neccesary for depthkeeping. So the latter option of 2. is more appropriate and reliable.
__________________
My site downloads: https://ricojansen.nl/downloads |
|
![]() |
![]() |
![]() |
#17 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
|
![]() Quote:
__________________
Captain AJ ![]() |
|
![]() |
![]() |
![]() |
#18 | |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
|
![]() Quote:
And we have RAOFB, which have same method to determine speed, but at any ship lenght. http://www.subsim.com/radioroom/show...8&postcount=52 |
|
![]() |
![]() |
![]() |
#19 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
|
YES
Quote:
Thats correct Meters is alot better .. OPPS ! ![]()
__________________
Captain AJ ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|