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Old 01-21-12, 06:55 AM   #16
Pisces
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Originally Posted by Maki4444 View Post
Ok another question. I have tried the U-jagd chrono method, I have watched the tutorial, and first I had in sight a small composite freighter, the max speed of which is 13 knots. I use the u-jagd and get 14 knots, so I set the speed to 13 thinking I made a mistake. The torpedo barely hit the back of the ship......

next I was hunting a "convoy" of one small composite and a modern liner. The modern liner's top speed is 17 but the small composite has 13 knots,, since they are in a convoy my guess is that speed is 13 (oh yeah Benno says moving fast, that's how I know the speed isn't 12 or 6 knots).
I use u-jagd 2 times I get a speed of 14 knots......I am really careful when I start and stop the watch. So I fire two torpedos at around 1100m one barely scratches the front of the ship the other one misses......

Any suggestions or something.....anyone?? :/
It could be that your uboat is slightly turning, or your forward motion in combination with sideways viewing, is messing up your measurement.

1. Make sure your heading/course is constant. Even bobbing around due to wave-action could be enough to mess it up. Submerged should make you more stable.

2. Choose to be at a dead stop (0 knots actual speed), OR make sure the persicope is looking straight ahead (bearing 0) or to aft (bearing 180) while you are moving forward measuring the time of crossing. This means you should turn your uboat's course to be infront of the target's bow before this all starts.

A complete deadstop is not really realistic because some speed is neccesary for depthkeeping. So the latter option of 2. is more appropriate and reliable.
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Old 01-21-12, 05:47 PM   #17
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Originally Posted by quink99 View Post
The best way to measure speed quickly and easily if your using TDW's NewUIs, such as the current NewUIs_6_9_0_ByTheDarkWraith, is to bring up the conventional clock (L key) and right click on it. This will bring up the very accurate and historically correct U-Jags chronometer version which was actually used in U-boats.

To use this clock either begin your timing as the bow of the target passes your scope's vertical crosshair and stop it as the stern passes the crosshair or using the TAI map do the same with enough magnification to show the entire hull figure rather than just the contact circle or diamond.

What to do with the results of your timing are well shown in Stoianm's excellent tutorial video here:

How to use the U-Jags Chrono in SH5 ==> Link

The advantage of the method is that it only takes a few seconds, not 3 minutes and 15 seconds and you don't have to refer to any charts.
Confusing to to see the lines when the ship is over 200 feet like a cimiron tanker tanker or the queen mary
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Old 01-21-12, 06:33 PM   #18
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Originally Posted by kimuraijn View Post
Confusing to to see the lines when the ship is over 200 feet like a cimiron tanker tanker or the queen mary
Ehm... it's not feets, it's meters... cimiron tanker is 191 meters... and there lines from 100 to 250 meters.
And we have RAOFB, which have same method to determine speed, but at any ship lenght. http://www.subsim.com/radioroom/show...8&postcount=52
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Old 01-21-12, 07:14 PM   #19
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Originally Posted by Michael13 View Post
Ehm... it's not feets, it's meters... cimiron tanker is 191 meters... and there lines from 100 to 250 meters.
And we have RAOFB, which have same method to determine speed, but at any ship lenght. http://www.subsim.com/radioroom/show...8&postcount=52

Thats correct Meters is alot better .. OPPS !
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