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Old 01-20-12, 12:53 PM   #1
richardnewnes
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Hi there,
My mission was Insertion of agent in Akkeshi off Hokkaido. But I struggle to find convoys on all missions,
Thanks, Bruce
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Old 01-20-12, 02:20 PM   #2
kstanb
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I have limited experience with TMO 2.5 +RSRD (just 3 war patrol, all early war).

But everytime I feel like a a war patrol is not being "rich" in terms of convoys,I test ports.. so far I have successfully entered Manila, Balikpapan and Saigon, in each ocasion sinking the biggest merchant docked and then run away unharmed.

If anything, it is too easy to get in and out of a port with TMO 2.5... maybe this is related to early war conditions?
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Old 01-20-12, 02:25 PM   #3
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Hi , Thanks, I'll check out the ports
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Old 01-20-12, 02:25 PM   #4
Bubblehead1980
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Quote:
Originally Posted by kstanb View Post
I have limited experience with TMO 2.5 +RSRD (just 3 war patrol, all early war).

But everytime I feel like a a war patrol is not being "rich" in terms of convoys,I test ports.. so far I have successfully entered Manila, Balikpapan and Saigon, in each ocasion sinking the biggest merchant docked and then run away unharmed.

If anything, it is too easy to get in and out of a port with TMO 2.5... maybe this is related to early war conditions?

RSRD operates differently than other mods.RSRD does not spawn generic random convoys, the convoys represent real life convoys(lurker took the info from a book listing IJN convoys) times, dates, and routes are prob about 95% accurate, which is cool.Thing is, convoys are not spawning at a rapid rate.Less convoys in early war and in some areas no convoys.The maps publishing usually are not that helpful.What I did was look at logical convoy routes then opened the camapaign traffic via the mission editor which showed the routes. Open the mission editor..open up RSRD/campaign and find the appropriate convoy year, itll show you the routes.Plenty of convoys in RSRD.
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Old 01-20-12, 03:22 PM   #5
kstanb
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Originally Posted by Bubblehead1980 View Post
RSRD operates differently than other mods.RSRD does not spawn generic random convoys, the convoys represent real life convoys(lurker took the info from a book listing IJN convoys) times, dates, and routes are prob about 95% accurate, which is cool.Thing is, convoys are not spawning at a rapid rate.Less convoys in early war and in some areas no convoys.The maps publishing usually are not that helpful.What I did was look at logical convoy routes then opened the camapaign traffic via the mission editor which showed the routes. Open the mission editor..open up RSRD/campaign and find the appropriate convoy year, itll show you the routes.Plenty of convoys in RSRD.
Don't get me wrong, I love RSRD... and at any rate, I am getting at least 10 times more traffic than what was expected in the real war.

Another interesting way to deal with low traffic... somehow gamey, is to open a history book or search wikipedia for major sea campaigns or landings and then be there on time!
This way, I can get very good quality targets (like ocean liners filled with troops), but also, and more important, I can relate to what is happening in the war.
This works very well starting from Manila.
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Old 01-20-12, 03:27 PM   #6
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Another interesting way to deal with low traffic... somehow gamey, is to open a history book or search wikipedia for major sea campaigns or landings and then be there on time!
Yep. That's one of the problems with having things be historically accurate - the more accurate the game gets the less realistic the play becomes.

Working on my Ship Names mod for SH3 Commander I speculated that it might be possible to recreate every single convoy, with the real ships in their historic positions. Then all an enterprising player would have to do is look up the convoy and know where it would be on what date, and exactly which ships to shoot at for maximum results. More accuracy, less realism.

Fun, in a headache-inducing kind of way.
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Old 01-20-12, 03:44 PM   #7
kstanb
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Yep. That's one of the problems with having things be historically accurate - the more accurate the game gets the less realistic the play becomes.

Working on my Ship Names mod for SH3 Commander I speculated that it might be possible to recreate every single convoy, with the real ships in their historic positions. Then all an enterprising player would have to do is look up the convoy and know where it would be on what date, and exactly which ships to shoot at for maximum results. More accuracy, less realism.

Fun, in a headache-inducing kind of way.
I guess it is up to the player to see decide how much to dig into the archives or the campaign editor. I won't certainly go that far, and I will always stay close to my designated patrol area (which is, at least playing a Manila campaign, very close to where the "action" happened).

I also really enjoy doing the research on each campaign, I recently found this on the Phillipines campaign
http://www.history.army.mil/books/ww...ents.htm#part2
and now I can understand what was the reason for all those multiple landings in Luzon...
For me, this is much better than killing generic convoys
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Old 01-20-12, 03:53 PM   #8
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Personally, I like to be surprised. Also, I consider it better not to have too much traffic. It presents more of a challange that way.
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