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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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@TDW yep it sure is amazing, that's for sure. Wouldn't mind if it was a little easier to learn
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![]() Edit: Wait, no that probably won't work either! Sorry, wasn't really thinking about the details of that since I didn't make the nvidia patches. @TheBeast, I am guessing you made changes to all the .sim files for the nvidia patch.....I don't have time to check. Would you mind updating the nvidia patch with what I just did in 1.2.2. The only change is in the command room's .sim. The RPM meters need their types switched around.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 01-19-12 at 06:50 PM. |
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#2 | |
The Old Man
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Maybe in a few days. If it helps, all I did was change how the Light Bulbs render. Regards! TheBeast |
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#3 |
Swabbie
![]() Join Date: Dec 2011
Posts: 10
Downloads: 80
Uploads: 0
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Thanks for give me some advise SteelViking. Loading your mod once again has fixed the problem. I think there was a failure while downloading the former files.
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#4 |
Torpedoman
![]() Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
Posts: 112
Downloads: 116
Uploads: 0
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Thanks Steel Viking and TheBeast,
I'll wait until the necessary revisions have been made before installing 1.2.2, hope the weather improves for you TheBeast; maybe we should club together and get you a U.P.S in recognition of the sterling work you have put into SH5 for us ![]() Thanks again guys
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Kentrat Kapitänleutnant, U-136, (typ. VIIb 16v GTi) If God didn't want us to eat animals, He would not have made them out of meat.... |
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
The Old Man
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@ SteelViking
Maybe you can do the required change so the Lights (Bec) display for NVidia. Just happen to have this written down. EnvMappingCtrl - Type = 0-Cube - TexturePath = data\Textures\TNormal\tex\ReflectCube.dds - ReflectionMultiplier = 30 - FresnelFactor = 0 Do this for all lights in every room and lights change from that solid yellow thing to look more like a light. P.S. You can also fix CRC error's caused by HexEdit in the GR2 files just by using TDW's GR2 Exporter and load/save the GR2 file. Regards! TheBeast |
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#7 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Sorry, i dont get it, there is a link to V1.2 and a link below to V1.2.1 patch!
Were's the link to the 1.2.2 patch?? Thanks |
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Just forgot to redo the wording there. Thanks for pointing that out. First post says what it should now.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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