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#1 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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I don't think it is a "bug". Was the same in CAcesOfTheDeep and SH2 (IIRC). It is an insentive, for the player, to use the hydrophone or radar terminal himself rather than to rely solely on "auto" reports. If the player had no reason to "man" these stations himself then there would be no actual need to include them in the game (and all their associated graphics and code) ...
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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BTW, early 42, I find some very good hunting in the Makassar Strait and Celebes Sea, but I'm playing TMO 2.5 w/RSRDC. Lots of tankers in this area in early July 42.
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Is is a bug, or flaw, if you prefer. There is nothing wrong with the idea of manning the stations yourself. But in the game you can somehow hear much better than you should, or the crew can. The basic reason for this is the crew ablity is a function of various AI detection values (which can be modded), while the sound you hear at the station, isn't. Ubisoft just didn't consider this aspect of the game very important. I realised this when I discovered that one can "hear" distant ships, eventhough islands are inbetween us. |
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