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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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It seems to happen whether submerged or not, and tbh there's not much you can do to avoid it. However, a simple save & reload will fix it every time.
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#2 |
Navy Seal
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I have at time picked up a German DD as I leave port. So this is just after the game has re-set itself (big loading screen). With this im sure its not the user causing it.
For me - I keep this extra air defence with me ![]() It looks like at some point when you pass these ships and they latch onto you - that you become a group leader with the DD staying at its original bearing and distance untill its orders (bugged script ![]() These orders are updated with a save/load or after it attacks something. |
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#3 | |
Eternal Patrol
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![]() ![]() I did notice that they're really no problem, as they never seem inclined to attack.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Black Magic
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Now I'd really be curious to see what the AI says this latched on unit is doing. One should open up the AI editor in game and see if this latched on unit is actually a single unit or part of a group. If part of a group what tactic is it using?
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#5 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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I remember this bug when i use to play SH5... What i did when land was near is lead it straight on the coast which sank it
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#6 | |||
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Cheers D40
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Dogfish40 |
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#7 | |
Black Magic
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[DEVELOPING] Modding=Yes MenuEditor=Yes DebugScripts=Yes Fire up the game. Go to game options. Select windowed mode. Save changes and exit game. Now fire up the game again. Go into your career and begin mission. When you notice this strange unit behavior right click on the window bar at the top and select AI editor ![]() I know this because I've literally taken this game apart piece by piece, dll by dll. |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Dogfish40 |
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#9 | |
Stowaway
Posts: n/a
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i have seen this ship action from merchants, warships, and planes but planes leave by themself due to speed maybe is a bug in detection where if you are detected they override previous settings but dont have anything new to tell them what to do this happened in sh4 as well but not very often |
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