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#1 |
The Old Man
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I did some simulations .. just in 2D, and just with masking object of shape of circle (ie approximation of sphere in 3D) .. and it seems that even waves twice the size of the masking object leave some shadow. At wavelengths at same size the shadow is rather well defined and protrudes many wavelengths behind the masking object.
![]() Sound comes from left, as planar waves. I've tried point source too, but it looks about the same. Te wavelength is 8 pixels, so is diameter of the masking object. The brightness is average amplitude over time. Ie you don't see individual waves, without any interference the picture would look like flat are with brightness slowly dropping with distance. In these kind of simulation, sound reflects of any part which does not 'move' .. ie. also from borders of the simulation. To prevent it, border 50 pixels are 'attenuation zones' .. amplitude there is artificially attenuated so the sound is absorbed, rather then reflected. Even so some of the sound can be seen being reflected from top, bottom, or even right border. The circles in front of the blocking object are interferences of incoming and reflected waves, and they nicely show wavelength of the sound. If we take Kilo as 10m diameter, and if we look for frequency with such wavelength, it would be about 150Hz. IMHO we can take the picture as rather good simulation of sound at 150Hz bending around Kilo sub. 150Hz is rather present in usual background noise. Higher frequencies would be masked even better, but background noise drops quickly with frequency. I know sub guys usually go ultra silent when someone talks about 'how does Kilo look on sonar' .. especially when someone mentions 'hole in the water' .. but my bet is at 130m and silent, Kilo would be spotted as shadow on BB. Or anything at that size. Sure my simulation is pretty crude, and I don't have anything 'official' to compare it with .. it might be totally off .. but it's my 2 cents ..
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#2 | |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
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- Close in sound does not behave as a planar wave at all, wavefront curvature effects are extremely important. - The amount of shadowing and diffraction is very frequency dependent. - Broadband sonars don't operate on a single frequency, but instead the average amount of energy in a band. - Broadband sonars have complex autogain and normalization algorithms that affect how the data will appear to the operator. - You're ignoring beamforming and array effects. - You're mostly ignoring multipath effects around the occluder. - Your sim treats the kilo as a perfect occluder with no transparency. - Your sim assumes noise sources occluded by the kilo behave with strong directional correlation. This is not the case in ambient sea noise. - Ray based models don't simulate low frequencies properly at all, especially at your 150 Hz test case. Sound doesn't behave like a ray at low frequencies, it behaves more akin to electrons in a waveguide, with "fuzziness" and a distinct lack of directionality. - The "kilos are a black hole in the ocean" thing is a myth, started by a nefarious source linked in a wikipedia article. That said, there has been research into using ambient noise as a sort of "acoustic daylight" to "see" quiet objects through shadowing and correlation coming from reflections off the object, but those are all very special arrays with complex processing that isn't employed in your run-of-the-mill passive broadband sonar, and they don't work very well at all yet (and tend to only work at extremely close ranges of tens of feet). |
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#3 | |||||||||
The Old Man
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Kilo has rubber coating though (I believe). It would work by absorbing, not passing through (I believe). I guess it's mostly aimed against high frequency active sonar, but it could also work at 150Hz range, also for masking sounds coming from inside the sub. Quote:
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Btw. you really seem to know a lot .. what's your relation to underwater sound ?
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#4 |
The Old Man
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Hmm .. just had an idea. Instead of constant wave source I used random source. Or better 'sources'. Every pixel on the 50 column is 'sourced' with random numbers. Ie all wavelength from 1px and lower will be present in the noise. Result:
![]() Very poor shadow, not extruding over 2 diameters. Even if there are higher frequencies present, then there was in the first case. The coherence indeed did it, I guess. There are also a lot lower frequencies present now. Unfortunately I can't easily create random source with predefined spectrum. Ok .. I lower my statement into: at 130m Kilo might, but might not, create a shadow on BB. ![]()
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#5 | |
Commodore
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Having seen the tender mask broadband noise as we neared it on a BQQ5 I can say it can certainly happen. Given the small size of a kilo I would guess that is pretty close to the range it would become obvious on the display. A Typhoon would block out probably 3x more distant. Of course you should have detected one of those well before that distance. I doubt even an aircraft carrier would create a noticeable shadow beyond 1000 yards. Of course you have to add to that the need to have been at the appropriate depth and/or D/E to get a shadow at all. |
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#6 |
Frogman
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Ok, this brings a question to my mind: on a nuke sub, a generator is running to provide on-board power to my systems, that generator has mostly a frequenzy of 50 hz, as it generates the same power as provided at home, i believe. (it would make sense though) this is modeled in-game as most ships and subs have the first line on or next to 50 hz on NB.
Now the kilo is a diesel-electric-sub, and my common sense, correct me if im wrong, tells me that all the systems are not powered by a generator but from the batteries. Only problem I see are transformators running to provide a different voltage. it should still be a lot quieter than the nuke-sub generator? |
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#7 |
Planesman
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I'd say so. In a nuke sub, you also need to continuously run the coolant pumps as well...or shut down your reactor.
a diesel-electric sub on batteries should be VERY quiet. |
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Captain
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#9 | ||
The Old Man
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