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Old 01-13-12, 09:48 PM   #1
Josey Wales
Swabbie
 
Join Date: Jan 2012
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Default Is GFO supposed to have way darker nights?

Hey webster Thanks for all your work to make GFO possible looks like you have done alot. Quick question should the nights be way darker in GFO v1.1 I just installed it over stock 1.5 with TGT DIALS TO PK FIX for GFO everything looks good just cant find anything in this or any thread about this mod changing the nights to really dark nights, Is this correct or do I have something wrong?

Thanks!
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Old 01-15-12, 01:24 PM   #2
Webster
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Quote:
Originally Posted by Josey Wales View Post
Hey webster Thanks for all your work to make GFO possible looks like you have done alot. Quick question should the nights be way darker in GFO v1.1 I just installed it over stock 1.5 with TGT DIALS TO PK FIX for GFO everything looks good just cant find anything in this or any thread about this mod changing the nights to really dark nights, Is this correct or do I have something wrong?

Thanks!
nothing in GFO changes the brightness but in the game options you can change the brightness with "gamma" to tweak it if you need to see better.

it could be another mod your using effecting it, look at anything that changes the environment. often it can be a side effect of something unrelated such as anything related to grafics
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Old 02-26-12, 02:10 PM   #3
Munster
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Join Date: Mar 2010
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Hi! It's a great mod and I like to use it but I've a small problem with the hydrophone since using the mod: there's no ship type recognition anymore. Can someone tell me how to fix it?

Thx,
Munster
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Old 05-18-12, 03:04 PM   #4
spearchucker
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Join Date: Apr 2008
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does this mod deal with the watch crew getting killed by depth charges?

or is this only a TMO, RFB, OM, problem?

the reason I ask is I would rather use this mod, but when I loaded it up I noticed no crew berthing or "hogans ally" in the sub

and in my opinion if this is a vanilla bug it sure is a game breaker for me

anyway thanks for any replies and thanks for this mod choice is always good
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Old 05-18-12, 03:49 PM   #5
Webster
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Quote:
Originally Posted by Munster View Post
Hi! It's a great mod and I like to use it but I've a small problem with the hydrophone since using the mod: there's no ship type recognition anymore. Can someone tell me how to fix it?

Thx,
Munster

if its a ship added by RSRDC or some other mod then there may not have been an ID attatched to that ship so its not recognized.

its not a GFO issue

Quote:
Originally Posted by spearchucker View Post
does this mod deal with the watch crew getting killed by depth charges?

or is this only a TMO, RFB, OM, problem?

the reason I ask is I would rather use this mod, but when I loaded it up I noticed no crew berthing or "hogans ally" in the sub

and in my opinion if this is a vanilla bug it sure is a game breaker for me

anyway thanks for any replies and thanks for this mod choice is always good
i think you mean the gun crews,

this mod tries to remain true to stock and just fix things that werent working or not working correctly.

its a stock bug with the game and the solution to the gun crews being injured by depth charges is solved by going to crew management screen and moving them to the damage control station and they wont be hurt anymore by depth charges. just be sure to move them to gun stations before surfacing.
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Old 05-24-12, 02:38 PM   #6
Loudspeaker
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Join Date: Dec 2011
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Hello,

I have been reading quite a few posts here on RSRDC-compability, and it seems that we will need an old version, v401, for it to work. Is the newest version, 550 with patch for stock, completely out of the question?
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Old 05-24-12, 04:51 PM   #7
Webster
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Quote:
Originally Posted by Loudspeaker View Post
Hello,

I have been reading quite a few posts here on RSRDC-compability, and it seems that we will need an old version, v401, for it to work. Is the newest version, 550 with patch for stock, completely out of the question?
there are things added by 550 that arent acounted for in the RSRDC patch for GFO so right off the bat from what i recall there will be some ships that arent going to be corrected for speed and acceleration but i dont remember if there might be any other glitches. i do not believe there was much changed from 401 to 550 so if you go to my gamefront page you can download 401 there.

if 550 loads and runs without any ctd then its ok, it just might have some minor side effects you may or may not notice in the game.

my mod was designed to have very little to no conflicts with other mods so if you encounter a mod conflict it will usually just undo some fix that was incorperated into GFO but it shouldnt effect the game running ok

Last edited by Webster; 06-18-12 at 01:16 PM.
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