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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
Navy Seal
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Yes - I use paint.net - its free, just google it
![]() So then load the image in paint.net and select save as - then pick dds from the list Quote:
![]() Much improved from the storms of the last few weeks where we had winds over 100mph |
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#332 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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I'm right now working on geting rid of the skulls and replace the text. Any ideas what the text should be? Never mind the weather After all we're vikings. Aren't we? ![]() |
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#333 |
Watch
![]() Join Date: Jun 2011
Location: The Netherlands
Posts: 17
Downloads: 188
Uploads: 0
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Hello
what a great mod this is I started the campaign and sunk with eas a battle ship at scapa just sailed straight into the harbor by night without encounter any mines or nets, only some pt boats and destroyers to avoid ( i forgot to set the difficulty to realism and played this with medium) After i run out of torpedo's i end patrol and saved to reset to realism now i have to wait for new orders and cant wait to see the things which are in OH II full mods working well ( first had the same problems with the upgrade from the beast with torpedo's loadout but its fixed now) maybe some can advice to add more realism mods to my list in the right order like to add: *Naights Submarine Textures *MQK *FX 0.19 upgrade *UNDERWATER MOD great mod and thank you all for the hard work! patch only 1.0 with hexeditor No Damn Bubbles, No Damn Halo Mod Accurate German Flags Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_9_0_WWIIInterface_by_naights Manos Scopes-patch for 16x9 Grossdeutscher Rundfunk OPEN HORIZONS II_full v1.6 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 one ship, one torpedo v1.00a SubFlags_0_0_8_byTheDarkWraith Nauticalwolf's_Torpedo_Textures_v1.2 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix IRAI_0_0_30_No_hydrophone_on_surface Last edited by Noordermeer; 01-08-12 at 09:49 AM. |
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#334 | |
The Old Man
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@ Trevally.
I notice there is Survivor Silent Hunter 5\data\Sea\Survivor\Survivor.dat but did not find any Roster entries for Survivor. If Suvivor.cfg added to Roster would we be able to rescue them? ![]() Quote:
sobers 3D deck spray mod V7 SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2 Patch 1.2.1 SteelViking's Interior Mod V1.2.1_NVidia_Fix Window_Lights_Redone_V1 Regards! TheBeast |
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#335 | |
Navy Seal
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There are many new options in the campaign for missions - lay mines and yes rescue survivor. Looks like they were not finished as they can't be added to the campaign. All the options to add these thing are in ME2 do it is a shame they do not work. Would they work if mines/survivors were added ![]() The survivor needs more than just a roster entry - there are no dds etc- perhaps someone who can add ships in dat could look at this (Hi Rongel ![]() |
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#336 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Trevally!
As You read in this thread several guys have entered Scapa without any problems. No event of being blown up on the mine still reported. Do you think everything (mines, nets) is working correctly? If it is so may be there is some reason to add more minefields in next OHII version/patch not to make U-boat captains life to easy ![]() |
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#337 | |
Navy Seal
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![]() Yes - I have been thinking about this ![]() Adding more mines is not the answer - there are several hundred in there already and adding any more will down the fps rate to too low. I have tested the mines fields and there are large gaps between mines where you can slip through and not know they are there. I have placed them staggered to reduce the uniform ranks that the game wants to put them in. I think the real problem with scapa mission is the DDs. I still have to fix the depth issue so they do not get stuck. But the main problem here is the depth of your boat. The DCs in the game will destroy a destroyer if it drops one in shallow water. When the game first came out - there were burning destroyers all over the place. The fix was to restrick the depth so they will not do it. There is a setting in the game where they will not DC you is you are above ??m All this was a long story with the damage the DCs could do being increased and all sorts to try and find a balance. So now we have very good DD droping good DCs on you but only in deep water (where 99% of the game play is) So adding the scapa mission is still worth while, I think - but yes, it does show up some of the current limitations. |
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#338 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#339 |
The Old Man
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Maybe doing what Ducimus did in SH4 for A/C might help.
in TMO 2 A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet). In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic. Maybe enable ONLY A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth. |
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#340 | ||
Navy Seal
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I can't remember the depths but im sure it was because the DC were made more powerful. This was due to the stock DCs being too weak (perhaps set by the devs to stop the DDs blowing themselves up). Where the depth of the tarrget was to shallow to DC - the DDs was set to ram your boat. Now realy we are talking about the IRAI mod here and we should discuss on that thread. |
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#341 | |
The Old Man
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![]() Regards! TheBeast |
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#342 |
Watch
![]() Join Date: Jun 2011
Location: The Netherlands
Posts: 17
Downloads: 188
Uploads: 0
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some question about medals
i complete the first campaign and going to start Happy times, i want to make some changes in my list, and maybe i have to start a new campaign for that to let them work properly. can i just reinstall all mods and load game in bunker happy times, cause i dont want to loose my medals or dont I ? |
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#343 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#344 | |
Navy Seal
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If you need to remove OHII to adjust your list and then put it back in - your save games will be ok ![]() Note: you may get frozen flags for a short time after doing this, but they will fix themselves by your next patrol |
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#345 |
Watch
![]() Join Date: Jun 2011
Location: The Netherlands
Posts: 17
Downloads: 188
Uploads: 0
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Thanks guys you all very kind.
I'm back into this game for a long time to see what you freaks are doing LOL and i realy love it, I realy like the realism of this game ![]() (are there any Stuka attacks at the canals to watch? hehe) ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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