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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
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![]() Quote:
So far I am hearing SH5 is a no go unless one installs a mod or 3. Unfortunately since 1979 when I played my 1st PC game I have been want to rarely install any mod. If a game can't stand on it's own buying it just isn't in my future. Probably a bit of a silly attitude but it's just the way I am. Thanks for the replies guys. Appreciate your perspectives.
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Peace is good... Freedom is BETTER! |
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#2 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I'm new to SH5. I've been playing it recently with the following mods:
Accurate German Flags Capthelms SH5 Audio Mod NewUIs_TDC_6_9_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith Equip_Upgrades_Fix_1_4_AFFOE_151 SteelViking's Interior Mod V1.2 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) FX_Update_0_0_19_ByTheDarkWraith Dynamic Environment SH5-V2.1 I have found that with these mods, it's a very enjoyable game, with many features that you don't find in the other two. However, I have also noted that features present in the other two are not present in SH5 - mostly small stuff. I have also noted what appear to be bugs, again mostly small niggling things. No doubt more things will turn up as I continue to play it, but as it stands now with these mods its most definitely an enjoyable simulation.
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#3 |
Navy Seal
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Have the mods been able to make a campaign worth playing as of yet? Have they been able to extend the war past 1943?
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#4 | |
Eternal Patrol
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http://www.subsim.com/radioroom/show...=open+horizons The mod that improves it was released nine months ago. http://www.subsim.com/radioroom/show...=open+horizons The newest version is new. http://www.subsim.com/radioroom/show...=open+horizons One would think you would have known that if you actually cared.
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“Never do anything you can't take back.” —Rocky Russo |
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