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#241 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks for upgrading this mod!
I started to play again SH 5 with the mod list suggested by Trevally (plus some of my favourites) and I noticed too that this mods dialogs.tsr overwrites the "MCCD" commands. I removed the Equiptment dialogs and everything is working fine again. Maybe there should be a MCCD compatable version too? Anyway, great work! ![]() |
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#242 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
how delete or modify dialog.tsr from this mod (equipment upgrades)?explain me, I'm not an ace in computer!!! ![]() sorry for my english!! I'm a poor french ![]() many thanks ![]() |
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#243 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
Remove the mod, delete the file , and apply the mod again! I suggest you remove it if you are using the great "More Crew Commands by Dialogue (MCCD)", otherwise keep it. Hope this helps! ![]() |
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#244 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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many thanks rongel and happy new year
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#245 |
Bilge Rat
![]() Join Date: Jan 2010
Posts: 1
Downloads: 11
Uploads: 0
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THX. Great mod!!!!
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#246 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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Guys, should i overwrite all files in mods
FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 when installing this mod and patch to it? Won't it broke everything? Is it compatible or i should change/delete some files? There modified Ubooat_Sensors.sim in TheDarkWraith topic http://www.subsim.com/radioroom/showthread.php?t=166093 but it's only one file and only for version 1.2 of this mod. And we have version 1.4 and Patch 1 that want to overwrite even more files... Last edited by Michael13; 01-07-12 at 05:18 AM. |
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#247 | |
The Old Man
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If you want to use TDW_No_Hydrophone_On_Surface_1_1_0 setting, just install that last and overwrite the UBoot_Sensors.sim file from my MOD. |
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#248 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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Thanks for fast answer.
I assume difference is ~9 meters depth to pick contacts in TDW's mod and this: 04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters 04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters in yours? ![]() And if i will want to use TDW_No_Hydrophone_On_Surface_1_1_0, i should overwrite only UBoot_Sensors.sim? UBoot_Sensors.GR2 should stay from your mod? Last edited by Michael13; 01-07-12 at 05:56 AM. |
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#249 | |
The Old Man
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#250 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi TheBeast!
I've some hasitations re. Your mods order in my list [as follows]: A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) .................................................. .. Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equip_Upgrades_Fix_1_4_AFFOE_151 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 .................................................. ........... TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 .................................................. .................................. R.E.M_by_Xrundel_TheBeast_1.2 Could You please clairify if this order is correct or not? May be some mods are not usefull to be installed at all ![]() Thanks in advance, Best regards ![]() |
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#251 | |
The Old Man
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#252 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Yes, thanks a lot, mate
![]() I've already merged hotfix into EUF 1.4 patch1, and the new version of REM is just the replaced Uboat_sensors.sim file from TDW ![]() ![]() |
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#253 | |
The Old Man
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The GHG Hydrophone heads are mounted approximately 1-3 meters below the waterline just above forward dive planes. The Balkon Gerat is mounted on the forward part of the Keel, approximately 4-5 meters below water line. This Hydrophone should work fairly well while surfaced and depending on current speed and storm conditions it should easily be able to detect sound contacts well before deck watch visual detection. |
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#254 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#255 |
The Old Man
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Yes
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