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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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Auto targeting is a bit counter-intuitive, had me a bit bamboozled for a while.
Here is the solution; http://www.subsim.com/radioroom/show...22&postcount=1 I won't mention the double negative ![]() |
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#2 |
Mate
![]() Join Date: Dec 2010
Posts: 53
Downloads: 27
Uploads: 0
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If you get too close to your target, say 600ft or less, your torpedoes won't blow up and go behind your target, since they will take out the sub too. Its a safety mechanism on your torpedoes.
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#3 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Sounds Like a great idea and there is no Instant gratfication until the soulution is correct . Yes there are so many methods to Learn ,, SONOR Method, AOB TO RANGE, RAFOB, .. And playing 100% you cannot see the escorts path when they are trying to depth charge the hell out of you .. I highly recomend USING TDW UI MODS , TRAVELLYS MODS There are so many great minds that make SH5 a blown up expereance , I THink I seen my crew really perform under pressure , The AI crew Got this new Kauleun Out of some trouble and saved the boat , Iam New Because I played @ 86% before and now switched too 100% , My cherry is broken and Ill never go back
Good luck ![]()
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Captain AJ ![]() |
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