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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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Not possible in game??!! Have you forgotten about HFAS?
Remember to make your argument a bit more specific. Based on pictures on an imcomplete sphere array in construction, I'm sure they would be able to tell approximately what angle the sound is coming from, and would be able to get an approximate depth according to range. But I'm not a submariner, so how should I know? |
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