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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Are you ever going to upload the Hegoland or Emden?
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#2 |
Stowaway
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![]() I will UPLOAD those Mods when I DECIDE they are READY to be released,laddy. I do not know what weird silent hunter version you are running, but my cwss works just fine on several systems. maybe you just fail to unzip the files properly. I would suggest to run it on a clean and new Silent Hunter installation.i never heard of anyone having trouble to DOWNLOAD the files, so i cannot help you at that point. Furthermore, CWSS is not at all finished. IT IS NOT COMPATIBLE TO ANY OTHER MOD! i said so many many many times. to Yamato: i am using milkshape for the modelling and Windows Paint + Gimp for the textures. |
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#3 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Thanks alot for the release, i was really looking forward to this!!!
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#4 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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I'm having a few bugs, when i start a career on the german/russian side i see no equipment and when i start the mission i have a ctd.
I have cwss installed + this mod Nothing else When i start an american career i have equipment and i have no ctd but the conning tower is missing. |
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#5 |
Stowaway
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this mod is a standalone, it is not compatible with cwss.
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#6 |
Swabbie
![]() Join Date: May 2010
Posts: 11
Downloads: 147
Uploads: 0
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Excellent work .I've got to try this!
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#7 |
Swabbie
![]() Join Date: Jan 2012
Posts: 10
Downloads: 14
Uploads: 0
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sorry to bump the thread, but im having trouble with the torpedos, sometimes they lock on, other times they come close and then suddenly go off course, same with the rockets,
any way to stop this? |
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#8 |
Nub
![]() Join Date: May 2011
Posts: 3
Downloads: 50
Uploads: 0
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Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?
PS. I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding. |
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#9 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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#10 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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I have testet it. Well done..
The Shkval Torps are wunderful an the Rocket Booster Torp Missiles But.. it is right to fire zhe Criuse Missiles afterwards ?? The Missile Tubes appearing as Stern Tubes When i try to fire forward then it is impossible to create a Fire Solution says the In Game Message. |
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#11 |
Stowaway
Posts: n/a
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i made the launchers as stern tubes so that normal torpedos cannot be loaded into the missile tubes.
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