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Old 12-14-11, 05:01 PM   #1
strenface
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Thanks for the reply's and welcomes!

Yes I did not mention that when I AM discovered, it becomes incredible hard to escape undamaged! And I tried last night without the map contact update and I think I solved my problem. Now I have to get in uncomfortably close and cannot possibly get deep before my torpedos impact....in fact I like to stay at periscope depth now because I am no longer sure at all in my firing solution without the perfect trajectories offered by map update.

I will check out that mod, thanks!

I am already starting to think about SH5. I read a ton of info on here and as there really is no definitive opinion I think it may be something I have to try on my own.

I got SHIII which was included with SHIV+Uboat, but I still haven't touched it! I know people consider that game with the supermods to be incredible....but frankly I am afraid I am spoiled by the awesome graphics and will be let down.

I like to hook my computer to my 47" LCD....so graphics are important to me.

Again thanks for the welcome.
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Old 12-14-11, 05:53 PM   #2
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Quote:
What's a "Triserchfunchin?"
Nice one. Had me wondering for a (short) while.

Welcome aboard, and sorry I can be no further use to you on your matter.
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Old 12-15-11, 02:26 PM   #3
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Quote:
What's a "Triserchfunchin?"

Ohhhh... the little light bulb came on for me too.



Welcome aboard!

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Old 12-17-11, 01:03 PM   #4
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OK my first concern with SHIV + TMO can be ignored.

It's December 1942, and I just encountered my first big convoy. 6 Cargo/tanker/transports and 4 or more (didn't have time to count ) destroyer escorts. Light fog and medium seas, so I figured I could comfortably steam into position as the closest destroyer ~ 5000 yards away. Wrong.

As soon as I locked the destroyer to gauge his speed, I was horrified to see him steaming full speed at 0 Aob. As he was still probably ~ 4000 yards away, I quickly set speed to 2 knots, and locked on to the closest merchant diving to periscope depth. As I had estimated their paths prior to seeing the destroyer, I was able to get all 6 fish off. The fact that they were basically coming straight at me made eyeballing the trajectory very fast.

All bow fish launched, I immediately set depth to 450. (Just got my Gato that patrol, and on leaving base, I tested it down to 500 so I knew I had some wiggle room.) A few seconds before my scope went under, I scoped the destroyer and saw his relative size had doubled...prob around ~1500-2000 yards.

Ahead flank, hard port. At 100ft, the pinging starts, hard starboard into the destroyer. 150 ft Ahead 2 knots Pass Thermal layer, pinging stronger, destroyer coming at 20 degrees. 200 ft hard Port ahead 2/3. Depth charges launched. 250 ft ahead Flank, rudder centered. 300 ft. All Stop, rudder hard starboard. 450 ft Ahead Flank, center rudder. Depth charges going off, getting pinged. Ahead 2knots, Hard port.

Everythings fine for 5 min, go to 350 ft. Then they find me. Check the sonar, 2 destroyers within 400 feet, one seems to have disappeared..... Depth charges launched, new sonar contact... right on top of me, moving in my direction. Set depth, 500 ft. Depth charges too close, Front torpedo room bulkhead severely damaged, major flooding, deck gun crew dead. Diving plane transmission, most tubes, and battery severely damaged

Not only am I at 420 feet with a flooded fore torpedo room, my bow diving planes are jammed angled full down, going full flank... within 10 seconds I pass 500 feet, I see my planes are jammed and I hit back emergency. Decent slowing, but not enough..at 570 ft I blow ballast 3 times. I begin to rise very fast, I check back in the command room, and the view is tilted more than I have ever seen.. the sub must have been at a 60 or 70 degree angle relative to the horizon. 300 feet, rising very fast. I set ahead 1/3. At 250 feet I stop, then gain speed like crazy, diving very fast, pitched down. At 500 feet I am able to maintain equilibrium with reverse 2/3. Bulkhead repairs at .63. Haven't even gotten to the diving planes.

Finally I am able to check the sonar, I had almost forgotten about the escorts with the fight to keep my sub from sinking. 3 have left, one is right behind me. Depth charges launched. 1/3 ahead avoid the blast, at 500 feet, I sink faster than I did before. After 10 -15s, I am at 650 feet, and finally stop avoiding the depth charges. The light bursts, I immediately blow ballast 4 times and Go Emergency back. I get to 480 feet, with a 100% damaged hull. Amazingly, the screen didn't do the death fade. Now at Back Full, I am able to maintain 300 feet with zero speed. 5 min go by. I think I may make it back, (with a dozen dead crew). Then I am pinged. Trying to go deeper, I set 1/3 back. Within 20 seconds, I am at 600 ft. All the time back emergency and blowing ballast to arrest my descent. At 750 feet lights go out for good.

I didn't know this game could be this much fun. I just watched Das Boot again this week, so I couldn't help but compare the situation

I did wish I made it to repair the bulkhead and pump out water to see if I could maintain depth at all Stop. But now that was truly an awesome experience.

Edit: I forgot! 3 out of 6 of my eyeballed torps hit their mark (or another mark behind their mark lol) sinking 2 merchants. One was a Nippon (SP?) too. Didn't get to enjoy the fireworks as I was diving for my life. But I heard em =)
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Last edited by strenface; 12-17-11 at 01:15 PM.
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Old 12-18-11, 03:01 AM   #5
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It looks like Duci has claimed yet another victim.
welcome to TMO 2.2

The game isn't much fun if you get away EVERY time.

Sounds like you had fun. Good story.
Cheer up it gets worse.

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Old 12-18-11, 11:23 AM   #6
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That was an awesome story, thankyou!
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Old 12-20-11, 03:14 AM   #7
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Thanks!


Wish I could do it again....I spent several hours today trying to get my sub damaged to that point (practice career of course) First I go Ahead flank directly into a a 33kt IJN task force of 7 destroyers on the surface! Oh, and I open fire at 14,000yeards with deck gun, launch all fish in random direction, and ping each one around 20 times when they were closer. (Pinged depth to be sure).

Needless to say, they took my bait. But I was either destroyed outright, or got away. No death balance at a 60 degree angle bellow crush depth with jammed dive planes!

So I figure Bungo Pete has got to give it to me. Having not played the mission, but read of this infamous captain on the forums, I employed the same clever and graceful tactic of dozens of pings + flank surface speed + firing deck gun (and 20mm when deck reloading) and firing off all fish blindly. He gets fairly close so I dive.... Next thing I know.... Torpedo Impact! 2 min later... Warship lost on bearing... ENEMY UNIT DESTROYED.


So I face off with the toughest guy in the game for the first time, in my hope that he sinks me with tremendous passion, and the fight is over within a couple min with a lucky and unintentional 8000 yard torpedo.....
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Old 12-14-11, 06:01 PM   #8
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Quote:
Originally Posted by strenface View Post
I am already starting to think about SH5.

That's a good place to be -- thinking about SH5. Just don't go beyond that and actually buy the game. LoL

Kidding aside, SH5 is a different type of game than SH3/4. People have their opinions on whether it is better or not and they are all correct. Just don't enter into SH5 thinking it is SH3 with updated graphics and such.
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Old 12-14-11, 06:05 PM   #9
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At the price it is nowadays (shop around!) you can afford to try SH5 to see for yourself, views vary wildly here and where you'll fit in only you will be able to tell.
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Old 12-14-11, 09:46 PM   #10
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lol. Yeh it isn't terribly expensive. Especially when considering how many hours I will devote to to the game! Prob will come to less than 10 cents an hour by the time I'm over it.
I am perfectly happy with SHIV, but what appeals to me is the ability to walk around the boat. I love the immersion factor....

What does not appeal to me is the BS crew maintenance. Last time I checked, we were at war....getting to know my crew is not a high priority so to speak....especially if they are butthurt (lose morale) by my lack of regular interest. IMNSHO, a true captain should be respected, then loved, then feared in that order. I shouldn't be the crew's buddy, but a semi-reclusive, slightly strange, and moderately autistic savant who will bring them tonnage and safe passage. They should thank god I am on their side, not thank god they can go drinking with me after patrol. I can't even imagine how annoying (if I understand the mechanics correctly) having to leave time compression just to walk through the ship and ask each member of my crew what their favorite color is for the 50th time. I'm sure there are mods that fix that though....

As a college student, one thing I love about this game is its synergy with studying. I put it on low time compression, and go about my studies until something pops up. Makes studying a lot more enjoyable.

Oh I forgot! The dynamic campaign sounds appealing. Almost like an RPG where one's actions affects the world. After sinking the Yamato in SHIV, I was slightly disappointing knowing it won't make any difference. (I think)
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Old 12-14-11, 10:24 PM   #11
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Originally Posted by Platapus View Post
That's a good place to be -- thinking about SH5. Just don't go beyond that and actually buy the game. LoL



Yeah, I have every SH game, except SH5. I find I have less and less patience for game bugs, CTD's, and mod soup. If I want to see graphically uber U-boats, I can always watch the Youtube edition of Let's Play Silent Hunter 5.

Of course, if someone came out with "Silent Hunter 5- with Fleetboat Missions", I'd have to get it.
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Old 12-14-11, 10:53 PM   #12
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[QUOTE=TorpX;1805465 mod soup.
[/QUOTE]

Perfect description!
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