![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]()
In TMO, there are several people near the deck gun/AA gun, how easy would it be to add them? Do I need to change information, or do these spots already exist?
__________________
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
Here's an example.
Code:
UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM1@slot_M02 BattleStationsCrewMemberSlot3D= WM1@slot_M02 WatchAccessoriesForAdding3DObjects= sapca_ca#Head WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12 BattleAccessoriesForAdding3DObjects= sapca_ca#Head BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|