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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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Jim, yes I play an install with GWX3 and it works fine. Do you use the stock settings for the scopes in GWX or did you modify at all with regards to the GUI? (Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)
I play GWX with Magui, so im not certain what the GWX camera settings were. I can easily make a version if there are discrepancies. Victor Schutze, thanks for the feedback, let me see what that is all about. Yeah, the blurry binocs are really immersive. also setting up an attack in a strom using the UZO is now like that too. UPDATE Victor Schutze, try downloading the stock version again. I adjusted an angle setting in the Binocs and I think it should work now, let me know Last edited by brett25; 12-10-11 at 06:15 PM. |
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#2 | |
Chief of the Boat
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#3 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
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#4 | |
Hellas
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be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs! camera.dat is a critical file for the guis and you must not change anything at the viewport values (that you mentioned) ,at zoom levels and at angular angle values . in other words , you must not change anything in the ''Optical'' and CameraParams'' sections of each node . also ,the ''Optical'' and CameraParams'' sections must be untouched to UZO node ,to Bino node and to ConningDeck node too. just add the blur effect to each node but don't change anything else especially at the above nodes ps1:in the interior cams ...do whatever you want ps2: and yes it can't be compatible to all ! it will be compatible only with the one that you used for adding the blur effect
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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The stock version uses the stock settings, angles were changed on free cams and interior cams only, nothing else. The only time i tweaked the viewpoint and optical settings is on the magui version, because your mod has different values, and as i said this is working fine for me, as I use your most excellent gui. People can use this mod at their on risk if they like. Post feedback if its working or not ![]() Last edited by brett25; 12-11-11 at 02:56 PM. |
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#6 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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For both GWX and Stock versions:
The blurring effect is very good on the bridge view. ![]() but I have a few problems: The binoc view is broken at the bottom. The F2 view is wide angle. It's fine. The Shift + F2 view does not come back to its set up position. |
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#7 | ||
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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Quote:
Last edited by brett25; 12-11-11 at 05:00 PM. |
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#8 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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#9 |
Chief of the Boat
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So is the stock version for GWX also?
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#10 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#11 | |
Chief of the Boat
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#12 |
Stowaway
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Will this mod work well with OLCG2 ?
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#13 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#14 |
Argentinian Skipper
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Dear B25: Is there a version for MaGUI 3.4 Widescreen?
If not: What parameters touch you in S3D for the water effect in UZO? I would do the changes for myself... The standard version don´t work with Widescreen MaGUI 3.4. Many thanks and best regards. Fitzcarraldo ![]()
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