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Old 12-09-11, 05:37 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by arctic View Post
Perhaps you did the same mistake I did.
Make sure to enable the subfolder NewUIs_TDC_6_9_0_ByTheDarkWraith instead of the main folder with the same name. Enable with JSGME of course.
in \data\Applications there is an app named JSGME mod validator. Run that app and it will tell you whether you have your mods installed correctly or not.
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Old 12-11-11, 06:50 PM   #2
mooresy82
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Location: Manchester,England
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Default trevally scripts not working

i cant get any of the trevally auto scripts to work
any help would be greatly appreciated,heres my mods loadout

NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Critical hits 1.1 Torpedos
Critical hits v 1.2
AilSmoke 1.7
AilImpurity 1.2
AilClouds 3.0
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
OPEN HORIZONS II_full v1.5
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Old 12-11-11, 07:46 PM   #3
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by mooresy82 View Post
i cant get any of the trevally auto scripts to work
any help would be greatly appreciated,heres my mods loadout

NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Critical hits 1.1 Torpedos
Critical hits v 1.2
AilSmoke 1.7
AilImpurity 1.2
AilClouds 3.0
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
OPEN HORIZONS II_full v1.5
The DbgView output would be very helpful on this
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Old 12-11-11, 08:36 PM   #4
mooresy82
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Default

thanks dark wraith i will try that, keep up the excellent work you do.

the DbgView is saying "destroyed marks flagged as needed to be read", and there are five or six destroyed including automation, TDWmast heights, TDWsoan, TDWsound, TDWradiomessages, any ideas on what to do now.

Last edited by mooresy82; 12-11-11 at 08:58 PM.
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Old 12-11-11, 11:07 PM   #5
TheDarkWraith
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Quote:
Originally Posted by mooresy82 View Post
thanks dark wraith i will try that, keep up the excellent work you do.

the DbgView is saying "destroyed marks flagged as needed to be read", and there are five or six destroyed including automation, TDWmast heights, TDWsoan, TDWsound, TDWradiomessages, any ideas on what to do now.
Can you send me the full output of the DbgView via PM? I need to look at it in order to figure out what's going on.
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Old 12-12-11, 11:06 AM   #6
Dogfish40
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Default

Well, I tried again, If I load the file: NewUIs_TDC_6_9_0_ByTheDarkWraith, isn't this file set up to SH5 enhanced by defualt? I think I found the interface I was looking for, Should I be editing the Mod with this;[OptionsFileEditorViewer] ??? This interface should edit the entire Mod if I'm correct.
Aside from this, I will try again to see if I can get anything to change. I'm feelin' like I'm very close. The darn thing won't work for me yet.
I'm also using the same basic mod order listed by TDW and Sober which is working very well, the other Mods seem OK.
Gute Jagd, Kaleuns

D40
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Last edited by Dogfish40; 12-12-11 at 12:15 PM.
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Old 12-12-11, 12:37 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


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Quote:
Originally Posted by Dogfish40 View Post
Well, I tried again, If I load the file: NewUIs_TDC_6_9_0_ByTheDarkWraith, isn't this file set up to SH5 enhanced by defualt? I think I found the interface I was looking for, Should I be editing the Mod with this;[OptionsFileEditorViewer] ??? This interface should edit the entire Mod if I'm correct.
It is setup for SH5 Enhanced UI as default. It is best to use the OptionsFileEditorViewer app to edit the options file. It will ensure you don't introduce any typo's or errors in the file. The OptionsFileEditorViewer app will allow you to edit every option available in the mod.

Have you ran my JSGME mod validator to ensure the mod is installed correctly? If it says the mod is installed correctly and you still can't get it to work then I need to see a full DbgView output when you play the game to see what's going on.
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