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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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in \data\Applications there is an app named JSGME mod validator. Run that app and it will tell you whether you have your mods installed correctly or not.
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#2 |
Swabbie
![]() Join Date: Nov 2011
Location: Manchester,England
Posts: 10
Downloads: 54
Uploads: 0
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i cant get any of the trevally auto scripts to work
any help would be greatly appreciated,heres my mods loadout NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_New_radio_messages_German Critical hits 1.1 Torpedos Critical hits v 1.2 AilSmoke 1.7 AilImpurity 1.2 AilClouds 3.0 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) OPEN HORIZONS II_full v1.5 |
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#3 | |
Black Magic
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#4 |
Swabbie
![]() Join Date: Nov 2011
Location: Manchester,England
Posts: 10
Downloads: 54
Uploads: 0
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thanks dark wraith i will try that, keep up the excellent work you do.
![]() the DbgView is saying "destroyed marks flagged as needed to be read", and there are five or six destroyed including automation, TDWmast heights, TDWsoan, TDWsound, TDWradiomessages, any ideas on what to do now. Last edited by mooresy82; 12-11-11 at 08:58 PM. |
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#5 | |
Black Magic
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#6 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
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Well, I tried again, If I load the file: NewUIs_TDC_6_9_0_ByTheDarkWraith, isn't this file set up to SH5 enhanced by defualt? I think I found the interface I was looking for, Should I be editing the Mod with this;[OptionsFileEditorViewer] ??? This interface should edit the entire Mod if I'm correct.
Aside from this, I will try again to see if I can get anything to change. I'm feelin' like I'm very close. The darn thing won't work for me yet. I'm also using the same basic mod order listed by TDW and Sober which is working very well, the other Mods seem OK. Gute Jagd, Kaleuns D40 ![]()
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Dogfish40 Last edited by Dogfish40; 12-12-11 at 12:15 PM. |
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#7 | |
Black Magic
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Have you ran my JSGME mod validator to ensure the mod is installed correctly? If it says the mod is installed correctly and you still can't get it to work then I need to see a full DbgView output when you play the game to see what's going on. |
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