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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#122 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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In campaign Mare nosrtum at performance of task Breakthrough Gibraltar together with it to me set off performance of task Deliveries for Malta. It turns out that I have carried out two tasks of campaign simultaneously! Somehow it is not correct. How it is possible to correct it?
![]() Initially I took task Breakthrough Gibraltar. Thus the second task Deliveries for Malta which to me have then included as executed, was even not active! ![]() |
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#123 | |
Navy Seal
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![]() Objectives do not need to be selected to be completed. So you have found an objective overlap - I will check it out ![]() |
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#124 |
The Old Man
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I hope I am not Off Topic but not really sure where I should post this question.
After encountering a Large Iceberg near Narvik, I realized that an Iceberg of that size should not be there. This Iceberg was hitting the bottom banging away. The Large Iceberg should only be in Deep Water. Would it be possible to define 3 Environmental Unit Type's in Names.cfg and DefSide.cfg? ![]() EXAMPLE: data\Roster\Names.cfg Code:
[ClassNames] Environmental=Environmental ; Shallow Water (50-150 Meters) Environmental (Small Icebergs and Dolphin Biological) OSEnvironmental=Environmental ; Open Water (150-350 Meters) Environmental (Small, Medium Icebergs and Biological(Dolphin, Whale)) DSEnvironmental=Environmental ; Deep Water (350+ Meters) Environmental (Any Iceberg or Biological(Dolphin, Whale)) ;Merchant Ships Type110=Environmental Type111=OSEnvironmental Type112=DSEnvironmental ;Submarines Type203=OSEnvironmental ; Humpback Whale - Requires water 150m or deeper or it dies when it dives. [Sea] DLF=Dolphin HBW=Hump Back Whale [Submarine] SHBW=Hump Back Whale [Countries] Environmental=Environmental OSEnvironmental=Environmental DSEnvironmental=Environmental Code:
[SideEntry xx] Country=Environmental Side=0 StartDate=19380101 EndDate=19470408 This change would enable correct scripting of Enviromental Layers in Campaign. Regards! TheBeast |
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#125 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
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First of all: I salute you, modders, for making SH5 worthy of its engine.
I'm having issues in the operation Weserubung mission in OH II 1.4. I started the mission without choosing it in the briefing because my previous patrol ended on March 1-5 thereabouts. So I started a new patrol on Mar 20, got to Narvik and found and sank a Queen Elizabeth BB (around april 4 i think) as well as 2 CAs and 2 CVs (april 7 & 8). The 'sink 5 enemy ships entering Narvik' part is complete but the other goal of 'sink any british ship entering Narvik's teritoril waters' is stubbornly refusing to fulfill itself. I sank other ships too (another CA and some merchnts) but the task is not done. Any advice? Mod order (just in case): Magnum_Opus_v0_0_1 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_WWIIInterface_by_naights NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_0_jimimadrids_map_tools MRP 1.3+OPCF MRP 16x9 patch OPEN HORIZONS II_full v1.4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) OHII v1.4 patch1 OH II Campaign Radio Messages v4 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Critical hits 1.1 Torpedos Critical hits v 1.2 EnhancedFunnelSmokeSH5 Equipment_Upgrades_Fix_1_2_byTheBeast |
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#126 |
Navy Seal
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![]() ![]() The red area is for one objective and the yellow for the other ![]() |
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#127 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Im finding the game unplayable....When ever i use the deck gun, all seems fine and i get an average of 75fps, once a couple start burning, my ability to "look" around gets locked up and i have to move the mouse in stages to look anywhere, and thus go anywhere or indeed give orders via the selections.
Yet my FPS is still around 75fps when this is happening??? it seems exclusive to using the deck guns? |
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#128 |
Navy Seal
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@ TheBeast - thanks for your suggestion
![]() The icebergs in OHII are spawned the old way with direct placement and not by calling unit types - so to fix this I can either adjust the path for shallow water or remove large ones that enter close to shore ![]() |
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#129 | |
Navy Seal
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DOWNLOAD Install with JSGME and run in Historical Missions - ScapaBB Test This test is the BB layer from OHII - I am unable to repeat the CTDs so if someone can test this for me - that would be great ![]() |
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#130 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Ciao Poacher, It sounds like you're suffering from FPS lag, i.e. some part of your rig is trying to speed up FPS but another can't keep pace up. The system is trying to perform something quickest possible but some parts are choking and makes FPS jump up and then being forced to slow down. This creates this jumpy, stuttering performance. The cure to this is to set a limit to max FPS so the system can't rush away and then being brutally stopped over and over again. If you haven't tried it before I suggest you try this one; d3d antilag Make sure you read the 'readme.txt' file, you can't apply it with JSGME. Cheers |
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#131 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
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#132 | |
Navy Seal
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I will add it to my list ![]() |
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#133 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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![]() Quote:
Thanks for your reply though i don't think this is lag somehow, i'll try to explain better.... Im running a highly overclocked (not the problem) GTX570, which runs this sim at 70+FPS all day smooth a ****. I do get the odd jumping with waves etc via it hitting 100+FPS on occations, but this is completely different!! I only ever experience this when using the deck gun....it all start off as expected, with ships on fire etc (still at a constant 75FPS), then suddenly the "mouse view" only begins to lock up..... Basically i have to keep pushing the mouse right for instance a few times for me to look about 4" to the right before it stops and then repeat to get it to move another 4" again and so on for all directions!!! Thus if i want to move around i have to move my mouse in the direction i want to move (the WASD keys work fine) to look there by moving mouse across my desk, picking it up and moving in the same direction and again and again untill i get it to look in the right direction before moving forward!!! This happens both inside and outside th sub every time i use the deck gun ??? Any ideas |
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#134 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Could you please post your mod list. Go to JSGME; Tasks > Export activated mods list to > Text file. Pick it up from C:\Ubisoft\Silent Hunter 5\MODS Copy the text into your reply. |
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#135 |
Navy Seal
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@ Poacher
Im sure I read on TDWs UI thread where he talked about this issue. It was something to do with a prog wanting 100% access to your mouse. this was stopping the mouse.dll working Check you taskbar for any mouse software running and switch it off ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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