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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
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what mod of fatigue do you use
![]() I'm usin' the GWX 8 hour fatigue and evidently I can't manage cause all my guys are wore out especially the officers as there are only to bunks ![]() Is there a model where the guys can get rest anywhere on board as long as there is no action as would have been in real life ![]()
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vK ![]() |
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#2 |
SUBSIM Newsman
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If you use SH3 Commander, you can choose settings, if so
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Eternal Patrol
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Use SH3 Commander, and select "No Fatigue".
Other than that, there are plenty of bunks on board, just not quite enough for everybody. I used to rotate them every four hours and everybody was happy until a storm came along, then it had to be every two hours, so I finally gave in and went to the SH3C "No Fatigue" setting. Now everybody's happy. They fixed that in SH4 by putting the crew into three shifts, and they rotate themselves. They fixed it even more in SH5 by getting rid of the crew altogether.
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
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I'm usin' the SH3 Commander with the GWX 8 hour mod ...
Maybe I need to switch the guys out more often eh ![]() Does TC make a difference in the way fatigue works either by on or off shift ![]()
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#5 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
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If not using SH3Commander, you can eliminate fatigue entirely in either stock SH3 or GWX by editing
C:/Ubisoft/Data/Cfg/Basic.cfg [FATIGUE_COEF] replace all positive values with zero. Leave all negative values (found only in comp 6 and comp 7) untouched. This removes fatigue from the game so you don't have to spend a lot of time on crew management. Your edited file should look like this: [FATIGUE_COEF] ;comp0 tower RegularFactor00=0.000 SpecificFactor00=0.00 BadWeather0=0.00 ;comp1 sonar/radio RegularFactor10=0.000 RegularFactor11=0.000 SpecificFactor10=0.00 SpecificFactor11=0.00 BadWeather1=0.000 ;comp2 command room RegularFactor20=0.000 RegularFactor21=0.000 SpecificFactor20=0.00 SpecificFactor21=0.00 BadWeather2=0.000 ;comp3 diesel RegularFactor30=0.000 RegularFactor31=0.000 SpecificFactor30=0.00 SpecificFactor31=0.00000 BadWeather3=0.00 ;comp4 electric RegularFactor40=0.000 RegularFactor41=0.000 SpecificFactor40=0.00000 SpecificFactor41=0.01 BadWeather4=0.001 ;comp5 bow torp RegularFactor50=0.000 RegularFactor51=0.000 SpecificFactor50=0.000 SpecificFactor51=0.000 BadWeather5=0.00 ;comp6 bow rest SpecificFactor60=-0.0000003 SpecificFactor61=-0.0000003 ;comp7 stern rest SpecificFactor70=-0.0000003 SpecificFactor71=-0.0000003 ;comp8 stern torp RegularFactor80=0.000 RegularFactor81=0.000 SpecificFactor80=0.000 SpecificFactor81=0.000 BadWeather8=0.00 ;comp9 deckgun RegularFactor90=0.000 SpecificFactor90=0.00 BadWeather9=0.00 ;comp10 flak RegularFactor100=0.000 SpecificFactor100=0.00 BadWeather10=0.00 ;comp 11 repair station RegularFactor110=0.000 RegularFactor111=0.000 SpecificFactor110=0.00 SpecificFactor111=0.00 BadWeather11=0
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Raptor |
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#6 |
Eternal Patrol
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That will help. I know I said I swapped them every four hours, but I could have waited longer. That said, in a storm every two hours is vital, which with SH3's ongoing bad weather can become very tedious. Hence my finally joining the "No Fatigue" crowd.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Chief of the Boat
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I'm lazy so I use the 'no fatigue' option with SH3 Commander.
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#8 |
Loader
![]() Join Date: Nov 2011
Location: Nottinghamshire, England
Posts: 89
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I try to play this game with as much realism as possible but crew fatigue is one option I just turn off.
"whining sim like crew" ruins it for me. |
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#9 | |
Rear Admiral
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![]() Quote:
![]() Honestly as far as realism goes, this one is really a toss-up. "No fatigue" isn't realistic but neither is requiring a commander to micro-manage routine crew rotations and duty assignments. In the absence of a truly realistic option, whatever makes the game more enjoyable is acceptable IMO. |
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#10 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
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![]() Quote:
I agree ... I prefer to have some sort of men gettin' tired on their posts as to no fatigue at all but this micro management sucks ... if someone could come up with a way that they manage themselves would be great ![]()
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vK ![]() |
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#11 | |
Eternal Patrol
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![]() Quote:
![]() Seriously, though, I don't think it's possible in SH3.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
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Downloads: 150
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LMAO ...
![]() Would be nice though to add that little bit of realism to the sim ![]()
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vK ![]() |
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#13 |
Chief of the Boat
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I know of a couple of people who tried but without success.
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#14 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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I find that I can play only an hour or so before I am fatigued.
![]() Actually in game I manage my men as I enjoy managing all the boat activities - not something an exec. officer would do but it makes for more immersion. I am used to running crews and managing my guys in RL, so when ashore I like to keep that dynamic. Whatever floats your boat I say!
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#15 |
Eternal Patrol
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I used to insist on moving my men myself, but in the stormy weather and moving them every two hours I found myself taking an hour to cover one day of game time. Since I switched to "No Fatige" that same game-day takes about five minutes. It would take even less, but I still drop to 1x TC every four hours just to check the weather, and I still compile and send a position and weather report at the same time every day.
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