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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Nice to see you getting your hand dirty in the wonderful world of modding i would really like to help you more on your project but for the moment i am pretty busy with our own. Keep reading, search every damn post even on other site, send some money to advanced modders some here are pretty cheap to get! ![]() Just joking eh eh keep it up and one day you will become hook to a point you will look back and say what have i did with my life... I'm getting old and i might not finish my work before i go to Valhalla and best of all i did it without a pay check. Irony is so fun some time i couldn't resist. Keep up the good work mate. Best regards Hans |
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#2 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
![]() ![]() But seriously, few people are lucky enough in life to actually pursue their passion. So if you're willing to sacrifice in certain areas to do what you love, who's to say you're wrong? ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#3 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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I moved the gauges forward and added a shallow depth gauge... I've begun playing with this conning tower installed.
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#4 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
Downloads: 89
Uploads: 0
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Looking pretty good, postalbyke. Can't wait for it to be released
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#5 |
Grey Wolf
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Looking really impressive so far, ive often wished the type IIs had a proper tower interior.
As for shadows, just use your 3d app of choice, whatever program youre making the new geometry in. Light the scene as you like then look for texture baking options within the 3d program, this will differ for each 3d program. You can then create lightmaps for use in game. |
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#6 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Thanks, guys!
I'll give that a try, FlakMonkey ![]() Right now I'm using Sketchup, but I've been trying to get into... 3ds? lemme look... oh, bother I've lost the durn thing! Yup, deleted it somewhere along the way when I couldn't import/export models to SH3... gonna re-download :P edit: Gmax, not 3ds! I'm also going to be trying a model conversion program instead of just using wavefront files... *crossing fingers*
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God is a comedian playing to an audience too afraid to laugh. -Voltaire Last edited by postalbyke; 12-05-11 at 11:30 AM. |
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#7 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Okay! I'm thinking about releasing without shadows, just gotta spit-polish this thing, maybe someone can bring it to a mirror shine
![]() Orrrr I just got a PM from someone helpful! Alright, everyone, this might get off the ground! ![]()
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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