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#1681 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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1. Make sure you have patched the SH5 to 1.2. You see the version in the upper right corner of the Main Menu in the game. It should say 1.2.0 If not run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe 2. Make sure you have put the Antilag d3d in; C:\Ubisoft\Silent Hunter 5 3. Set the antilag.cfg to RenderAheadLimit=3/FPSlimit=36 and let's see what effect it has on your FPS. 4. Replace the ' Open Horizons Full v1.5' with ' OPEN HORIZONS II_base v1.5'. The 'Full' version can be very demanding and is heavy on your CPU and RAM. I've made a few changes to the load order - added recommended other mods or taken some of them away just because the features are included in other mods eg. the OPCF (Filters can be set ingame in NewUIs TDC). __________________________________________________ ___________________________________ No Damn Bubbles, No Damn Halo Mod DBM_Alarm_BackGrnd_Video_Widescreen A fistfull of emblems v1.51 A fistfull of emblems v1.51 (Weathered) FX Update IRAI 0.0.30 IRAI 0.0.30 No Aircraft Spotting At Depth New Uis TDC 6.8.0 New Uis TDC 6.8.0 ERM Reaper7 NightVision Trevally Automated Scripts v0.6 Trevally Harbour & Canal Pilot v2.8 Stoianm pitch&roll - Here (IMO better wave mechanics than the ImprovedWaves Improved Pitch&Roll) Mighty Fine Crew Mod 1.2.1 MCCD 1.04 MCCD 1.04 MCFM 1.2.1 compatible Dynamic Environment - Here Open Horizons II base v1.5 Crirical Hits v1.1 Critical Hits v1.2 SteelViking's Interior Mod v1.2 SteelViking's Interior Mod v1.2 Patch R.E.M. Sobers green crew crew training v3 SH5 Equipment Upgrades Fix 1.2 by the Beast (with this one you can choose your skin when in the bunker so Nozauriu's Skin Mod isn't necessary) Regards Last edited by Silent Steel; 11-19-11 at 07:52 AM. |
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#1682 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 23
Uploads: 0
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looks very good thx
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#1683 |
Navy Seal
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Error found in OHII dates
Campaign AC has wrong end date. (2 months) ![]() Campaign TP has wrong start date. (15 days) I will fix this and release a patch asap ![]() |
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#1684 |
Navy Seal
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DOWNLOAD
Patch1 for OHII v1.5 This fixes a date error as above post New dates are:- ![]() Add patch (when in bunker) after OHII v1.5 using JSGME and allow overwrite. I am having an issue with updating post 1 - I will add patch there when sorted ![]() Last edited by Trevally.; 11-20-11 at 11:27 AM. |
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#1685 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Hi Trevally...
![]() After a some break I`m going back on board. Now I`m trying to collect all mods required to play new SHV with TDWs UI and OHII and others too ![]() You wrote Patch, but I`m not sure wich link... DOWNLOAD HERE Open Horizons II Full v1.5 Open Horizons II Base + parts v1.5 PATCH for Open Horizons II Full v1.5 - none PATCH for Open Horizons II Base v1.5 - none PATCH for Open Horizons II Base + enviro v1.5 - none PATCH for Open Horizons II Base + new ships v1.5 - none These below? Minefield...? Minefield Map - for TDWs UI Minefield Map for IO_StrategicMap_for_CSPMagui ![]() Original link to this post. http://www.subsim.com/radioroom/show...postcount=1684 Best regards, Kurtz ![]() |
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#1686 |
Navy Seal
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Welcome back on board Col Kurtz
![]() I am having a problems editing post 1 of the thread - so the patch is in the post - it is the green link ![]() |
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#1687 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() This is just a suggestion. Maybe it should looks like that: Main_Mod_0.1 Main_Mod_0.1_Patch_0.1.1? Other_Mod_0.1 Other_Mod_0.1_Patch_0.1 ![]() Sorry Trevally, Below the green Open Horizons II Full v1.5 Open Horizons II Base + parts v1.5 - is this the Patch? "parts = patch"? I think I`m just feed up today ![]() |
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#1688 |
Navy Seal
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#1689 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1690 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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#1691 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#1692 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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[QUOTE=Silent Steel;1790236]Hi Sgt,
1. Make sure you have patched the SH5 to 1.2. You see the version in the upper right corner of the Main Menu in the game. It should say 1.2.0 If not run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe 2. Make sure you have put the Antilag d3d in; C:\Ubisoft\Silent Hunter 5 3. Set the antilag.cfg to RenderAheadLimit=3/FPSlimit=36 and let's see what effect it has on your FPS. 4. Replace the ' Open Horizons Full v1.5' with ' OPEN HORIZONS II_base v1.5'. The 'Full' version can be very demanding and is heavy on your CPU and RAM. I've made a few changes to the load order - added recommended other mods or taken some of them away just because the features are included in other mods eg. the OPCF (Filters can be set ingame in NewUIs TDC). __________________________________________________ ___________________________________ No Damn Bubbles, No Damn Halo Mod DBM_Alarm_BackGrnd_Video_Widescreen A fistfull of emblems v1.51 A fistfull of emblems v1.51 (Weathered) FX Update IRAI 0.0.30 IRAI 0.0.30 No Aircraft Spotting At Depth New Uis TDC 6.8.0 New Uis TDC 6.8.0 ERM Reaper7 NightVision Trevally Automated Scripts v0.6 Trevally Harbour & Canal Pilot v2.8 Stoianm pitch&roll - Here (IMO better wave mechanics than the ImprovedWaves Improved Pitch&Roll) Mighty Fine Crew Mod 1.2.1 MCCD 1.04 MCCD 1.04 MCFM 1.2.1 compatible Dynamic Environment - Here Open Horizons II base v1.5<=== I`m trying full + last patch ![]() ![]() Crirical Hits v1.1 Critical Hits v1.2 SteelViking's Interior Mod v1.2 SteelViking's Interior Mod v1.2 Patch R.E.M. <=====Pardon me. Could you be so kind and tell me what is this? I`m trying to find out by typing R.E.M. ...no results. I`m trying this mods menu to start old new SHV version ![]() Best regards, Kurtz ![]() |
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#1693 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Thanks for the quick fix Trevally
![]() ![]() p.s. Sorry but didn't catch the idea of 'Elite Skipers' optional mod. It only increases the mission tonnage-goals as it was in vanilla? |
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#1694 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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[QUOTE=col_Kurtz;1790926]
Quote:
This is the 'Repaired Equipment Mod' Here's an excerpt from the mod's 'Readme.txt' file; ' R.E.M_Xrundel_TheBeast"- is modification that will take care of antennas, periscopes, sonar and radar stations on your U-Boat that previously was not function properly. This MOD was created with idea of taking the game to the new, more realistic and enjoyable level.' ![]() |
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#1695 | |
Navy Seal
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This is aimed for users who do not use real nav, map contacts on etc. Resulting in finding and sinking more ships and therefore finishing the missions to early. This would then give the player a looonngg gap before the next objective appeared. The increase in tonnage or ships sunk is not high - it is similar to the light campaign mod that was released about a year ago |
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