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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Pacific Aces Dev Team
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![]() Quote:
I can't explain that, I have experienced it when sailing at night but it is difficult to describe. Simply consider two things of huge influence: 1) The ambient light level in the air 2) What you pitch the object against, i.e. the background. The effect is quite weird because from a high merchant's bridge you would actually be able to spot an uboat at some distance because it is silhouetted against the sky, but as soon as it comes close, you are higher than him and will see it against the black water -where you don't stand a chance of spotting it even if very close! I guess this is impossible to translate into the game ![]()
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One day I will return to sea ... |
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