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Old 11-19-11, 08:21 AM   #1
Radio
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Range actually doesn't matter too much when using the RR method. As long as your torpedoes can reach the target they always have a very high chance to hit, simply because the method maximizes the probability of hitting the target by all possible ways. It doesn't hurt to get closer, though, that way you can iron out smaller bugs in your data/approach etc.

Oh and try the Easy-AOB mod, IIRC it will give you full control over the range wheel as well!
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Old 11-19-11, 10:33 AM   #2
Fish40
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I'll agree with Radio about the range not being very critical, as long as you're within range for your torps for one, and two that you're not too close that the torps don't arm themselves. But generally speaking, the closer you are, the higher probability for success exists. The target has less time to take evasive action.

The thing that is critical with the DO method is target speed. I've used this method with great success in the past, especially on heavy overcast days with heavy fog and poor visibility. If you have radar, obtaining target course and speed is fairly easy. I've fired at targets blind through heavy fog, useing radar and sonar (when submerged) to obtain target bearing. When I fealt the target was close to 10 dgr or 350 if the target is heading left to right, I fired. Of course I couldn't visually see the ship passing the wire, but I impacted just the same.
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Old 11-19-11, 11:16 AM   #3
jcope
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It seems with RSRD the convoys don't sail at whole-knot speeds. They can be at pretty much any fraction of a knot. This introduces doubt in your speed measurements, because you can't just round off. Is it 10.2 or 10.4 or the 9.8 from your most recent measurement? If you mistakenly choose at the wrong end of the range, at least one or two of your torpedoes can be expected to miss, unless you are up close.
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