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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Deleted for two years.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#2 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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Karle, Fire at will command can be reactivated for AA guns of Arleigh Burke and Tico 1.1?
Even wearing glasses i can't spot those damn planes ![]() |
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#3 |
Stowaway
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1. you are not using real texture maps, but single colour shades
2. your models consist of all-welded vertices, you haven`t smoothed the shapes properly.try to unweld the final model and smooth the necessary edges manually. |
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#4 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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![]() Quote:
2. Unwelding has helped. After unwelding smoothening has no effects. Before, when I changed the smoothening it reverted back when opening the 3D model afterwards.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#5 | |
Stowaway
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![]() Quote:
yap.well then apply an appropriate texture to the model. concerning welding, i ment the following: imagin a simple box. in order to create sharp edges, you need to unweld all its sides. otherwise, the welded vertices will make the box look like having round edges, and its texture will have an odd "glowing" look. if you take a closer look at my dreadnoughts, some early release-pictures have very bright surfaces and look "white" , because the model is all-welded. i create my models with milshape, the files are .m3d. after converting into obj, i always have to reapply the texture coordinates and to check the welding. smoothing is`t that important. this is how i do it.e.g. with a simple cylinder: i want a smooth, round look for the mantle, but also sharp edges to its endcaps: so at first i select the endcaps and unweld them. this will cause the mantle to look "buckled", the single surfaces are not weld any longer, it will not look smooth. so, i then select the mantle SURFACES and weld them. afterwards, i do the same with the endcaps. done! |
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#6 | |
Bilge Rat
![]() Join Date: Jun 2010
Location: Milano
Posts: 1
Downloads: 53
Uploads: 0
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Yup you'd cut the planar wall of the hull from the thick of the hull that you see from the top...The same happen in rFactor cars modding, this because the engine of the game don't manage smoothing groups from the 3d model but it generating his own automatically without your direct control. . At the end you will attach the meshes without welding and you'll have a sharpened union correct? Mauz. |
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#7 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 30
Uploads: 0
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Any updates on this project??
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#8 |
Watch
![]() Join Date: Apr 2009
Posts: 16
Downloads: 196
Uploads: 0
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