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Old 11-18-11, 04:07 PM   #1
Karle94
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Originally Posted by mariusz30 View Post
please new link this ship
- Revenge
- Renown
- Queen Elizabeth
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Old 11-18-11, 05:14 PM   #2
Klaus
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Karle, Fire at will command can be reactivated for AA guns of Arleigh Burke and Tico 1.1?
Even wearing glasses i can't spot those damn planes
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Old 11-21-11, 10:54 AM   #3
jhapprich
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1. you are not using real texture maps, but single colour shades
2. your models consist of all-welded vertices, you haven`t smoothed the shapes properly.try to unweld the final model and smooth the necessary edges manually.
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Old 11-21-11, 01:06 PM   #4
Karle94
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Originally Posted by jhapprich View Post
1. you are not using real texture maps, but single colour shades
2. your models consist of all-welded vertices, you haven`t smoothed the shapes properly.try to unweld the final model and smooth the necessary edges manually.
1. Most of my modern ships didn`t come with textures the same way as SH4 ships. The Tico and Iowa are the only exeptions.

2. Unwelding has helped. After unwelding smoothening has no effects. Before, when I changed the smoothening it reverted back when opening the 3D model afterwards.
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Old 11-23-11, 11:35 AM   #5
jhapprich
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Originally Posted by Karle94 View Post
1. Most of my modern ships didn`t come with textures the same way as SH4 ships. The Tico and Iowa are the only exeptions.

2. Unwelding has helped. After unwelding smoothening has no effects. Before, when I changed the smoothening it reverted back when opening the 3D model afterwards.

yap.well then apply an appropriate texture to the model.

concerning welding, i ment the following: imagin a simple box. in order to create sharp edges, you need to unweld all its sides. otherwise, the welded vertices will make the box look like having round edges, and its texture will have an odd "glowing" look. if you take a closer look at my dreadnoughts, some early release-pictures have very bright surfaces and look "white" , because the model is all-welded. i create my models with milshape, the files are .m3d. after converting into obj, i always have to reapply the texture coordinates and to check the welding. smoothing is`t that important.

this is how i do it.e.g. with a simple cylinder: i want a smooth, round look for the mantle, but also sharp edges to its endcaps: so at first i select the endcaps and unweld them. this will cause the mantle to look "buckled", the single surfaces are not weld any longer, it will not look smooth. so, i then select the mantle SURFACES and weld them. afterwards, i do the same with the endcaps. done!
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Old 12-02-11, 10:15 AM   #6
nghengo
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Originally Posted by jhapprich View Post
yap.well then apply an appropriate texture to the model.

concerning welding, i ment the following: imagin a simple box. in order to create sharp edges, you need to unweld all its sides. otherwise, the welded vertices will make the box look like having round edges, and its texture will have an odd "glowing" look. if you take a closer look at my dreadnoughts, some early release-pictures have very bright surfaces and look "white" , because the model is all-welded. i create my models with milshape, the files are .m3d. after converting into obj, i always have to reapply the texture coordinates and to check the welding. smoothing is`t that important.

this is how i do it.e.g. with a simple cylinder: i want a smooth, round look for the mantle, but also sharp edges to its endcaps: so at first i select the endcaps and unweld them. this will cause the mantle to look "buckled", the single surfaces are not weld any longer, it will not look smooth. so, i then select the mantle SURFACES and weld them. afterwards, i do the same with the endcaps. done!

Yup you'd cut the planar wall of the hull from the thick of the hull that you see from the top...The same happen in rFactor cars modding, this because the engine of the game don't manage smoothing groups from the 3d model but it generating his own automatically without your direct control.
.
At the end you will attach the meshes without welding and you'll have a sharpened union correct?

Mauz.
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Old 12-11-11, 11:00 AM   #7
noobplayer
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Any updates on this project??
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Old 11-23-11, 10:22 AM   #8
Alert 1
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Quote:
Originally Posted by Klaus View Post
Karle, Fire at will command can be reactivated for AA guns of Arleigh Burke and Tico 1.1?
Even wearing glasses i can't spot those damn planes
Single aircraft, No problem! 2 or more aircraft, Forget it ,Scrap heap!
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