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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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I don't use it in Silent Hunter 4, but Silent Hunter 5 has a very robust Real Navigation system. I'm still not that good with finding my location via sextant, so I rely on the navigator, but it's still a fun experience.
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#2 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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Well, I may reconsider. Anything with the word sex-tent in it is worth exploring if there's a co-ed crew (that was bad but then I'm not known for the best puns).
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-Arlo |
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#3 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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kylania, how's the cel nav mod working in SH5 today? I'm currently concentrating on SH4 only. Is there a MOD to implement a sextant sight? I know that a MOD has a navigator plotting the DR position (no more moving sub icon) but to take the sights yourself would be much better.
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#4 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
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#5 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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#6 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#7 |
Navy Seal
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Is the difficulty with using a sextant on a submarine simulated? Using a sextant on a moving boat is another world from using it on dry land. How about atmospheric refraction and scintillation? Scintillation alone can make a 1º position difference in a star, forget about measuring minutes and seconds!
Thankfully, over the open water, the atmosphere tends to be much steadier than over land but scintillation and refraction are variable effects having different importance for each individual observation. But that ability to actually do the mechanics of reducing observation to position is an incredibly valuable experience. Now, in SH5 are the navigational map and tactical plot combined as in SH4 or do they have completely separate navigation and tactical plots? Because in SH4, introducing manual positioning destroys your tactical ability. In reality they were completely separate functions. Edit: Yup! The refraction correction is there! Well done. Is that built into the game or did you introduce it with your mod?
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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#9 | |
Navy Seal
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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BTW, regarding finding your position with the sun other than using the "LAN" or noon shot, I found this:
http://www.oceansail.co.uk/Downloads...Reduction.html |
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#11 | |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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In one of the forums at stellarium's page they state that the altitude that you set is to simulate the refraction and atmosphere. Not the actual altitude of the observer. Since in SH you are always at sea setting zero or 2000m won't make a difference in the sextant reading. |
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