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Old 11-04-11, 10:21 PM   #1
kylania
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Which mod adds flares and searchlights?
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Old 11-04-11, 10:31 PM   #2
0rpheus
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Originally Posted by kylania View Post
Which mod adds flares and searchlights?
FX Update adds distress flares, though they make my system hang something rotten. As for searchlights, I've always assumed that most ships have them as stock, but maybe that's FX update as well?
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Old 11-04-11, 10:45 PM   #3
kylania
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That's odd. I have FX mod, but don't get any flares or search lights or sirens.
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Old 11-04-11, 10:53 PM   #4
TheDarkWraith
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Originally Posted by kylania View Post
That's odd. I have FX mod, but don't get any flares or search lights or sirens.
then a mod has overwritten FX_Update's ship eqp files and/or FX_Update's \data\Zones.cfg
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Old 11-04-11, 11:07 PM   #5
kylania
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Originally Posted by TheDarkWraith View Post
then a mod has overwritten FX_Update's ship eqp files and/or FX_Update's \data\Zones.cfg
OH II 1.4 Full seems to be the culprit than, it overwrote the Zones.cfg and a few eqp files.

That's odd. Just had a tanker shoot up a flare. o.O
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Old 11-05-11, 06:08 AM   #6
Trevally.
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Quote:
Originally Posted by kylania View Post
OH II 1.4 Full seems to be the culprit than, it overwrote the Zones.cfg and a few eqp files.

That's odd. Just had a tanker shoot up a flare. o.O
OHII uses the zone.cfg from TDWs FX0.19

Only the LL and large steamers will fire a white star shell and sound whistles.
This happens when you are spotted by them.

The red flare is fired by most ships when sinking
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Old 11-04-11, 10:54 PM   #7
0rpheus
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Quote:
Originally Posted by kylania View Post
That's odd. I have FX mod, but don't get any flares or search lights or sirens.
That is odd... this link shows the code to disable flares within FX Update, might be worth a look in the code to see what your settings are... but default is on, I think. Odd indeed!

http://www.subsim.com/radioroom/show...&postcount=275

EDIT: ahh, it's in the ships .eqp file..., not the zones.cfg (everything else is right tho). Must be an old post, still worth looking in the code though, or as TDW says it might be overwritten by something else?
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