SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-01-11, 10:07 AM   #1
berobispo
Helmsman
 
Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
Default

You might want to try TMO (Trigger Maru overhauled) Super-Mod if you have not already. It makes the IJN units better and more aggressive for sure.
berobispo is offline   Reply With Quote
Old 11-01-11, 02:45 PM   #2
Arlo
The Old Man
 
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
Default

Quote:
Originally Posted by berobispo View Post
You might want to try TMO (Trigger Maru overhauled) Super-Mod if you have not already. It makes the IJN units better and more aggressive for sure.

For sure with an exploding cherry on top. Can't get within ten thousand yards of a task force in early 1942 without 4 tin cans making a bee-line for you because you had the gaul to poke a scope up for ten seconds when dead still.
__________________
-Arlo
Arlo is offline   Reply With Quote
Old 11-01-11, 05:33 PM   #3
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

add the OTC mod for TMO2.2 with the Toyyko's optional OTC mod add on. It does not get any harder than that. Get ready to die.
I'm goin' down is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.