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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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SteelViking's Interior Mod V1.2.1 NVidia Fix by TheBeast
-------------------------------------------------------- This MOD is JSGME Ready! PURPOSE: Fix how lights are rendered with NVidia chipset video cards. Fix the Deck Watch Compass Rose Change Periscope body from yellow to silver. CREDITS: SteelViking BIGREG EFFECTED FILES: data\Objects\Sensors\NSS_Uboat_Senzors.dds data\Submarine\Common\Rooms Room_CR.sim Room_CT.sim Room_DER.sim Room_QR1.sim Room_QR2.sim Room_TRF.sim data\Textures\TNormal\tex\ReflectCube.dds If using this MOD please give propper Credits. Enjoy! TheBeast DOWNLOAD LINK: http://www.mediafire.com/?w86iapklybbsw BTW, If I recall correctly, SteelViking worked closely with BIGREG when making this MOD so this MOD contains WoGaDi by BIGREG |
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#2 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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![]() Quote:
Thanks! Last edited by Jacke; 10-31-11 at 09:52 PM. |
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#3 | |
The Old Man
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When SteelViking did the light settings, he did it specificly for his Radeon video shipset. Last edited by TheBeast; 11-24-11 at 04:29 PM. |
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#4 | ||
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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![]() Quote:
Quote:
I believe the Compass Ross is in this file: \data\Objects\Sensors\NSS_Uboat_Senzors.dds I'm using a laptop with AMD Radeon HD3200 IGP and I can see the improvement from the base mod to the NVidia graphics fix (using Irfanview). I suspect all users should install the fix. |
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#5 | |
Silent Hunter
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Quote:
![]() Best regards, Magic ![]() |
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#6 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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should i use SteelViking's Interior Mod V1.2.1_NVidia_Fix
if i already use the nVidia Missing Lights mod? or does this take its place? |
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#7 | |
The Old Man
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But if you want to check it out, give it a try. Regards! TheBeast |
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#8 | |
Silent Hunter
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#9 | |
The Old Man
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![]() I guess it's really a matter of personal prefference. ![]() Do a Screen Capture of interior Light bulb. Then Enable my change. Do another Screen Capture of the Same Interior Light Bulb. Compare and make a decission. ![]() |
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#10 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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I think I´ve just discover a bug with the indicators of the engine in command room.
After been attacked by an airplane i have my Starboard diesel engine at 100% while the Port engine is at 58%. In the engine room Dials are correct (starboard indicating nearly 500 and Port indicating 130) but in command room they are chaged, (Port indicating nearly 500 and Starboard 130). Sorry but can´t take screenshot at the moment. Can anybody confim this ?. Anyway Great Mod this one. ![]() |
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#12 |
Silent Hunter
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Sorry Beast, another question: What for a room is the "QR1"?
Best regards, Magic |
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#13 | |
The Old Man
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This is where the crew bunks are located. |
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#14 | |
Silent Hunter
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![]() Quote:
![]() Best regards, Magic |
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#15 |
Swabbie
![]() Join Date: Dec 2011
Posts: 10
Downloads: 80
Uploads: 0
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Good day, i have a problem with this mod. In the conning tower the dials on the right side are not visible. It is the TDC box under the clock, do anyone have the same problem too? My SteelViking interior mod version is 1.21.
thx |
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