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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
One question that was not really answered is the scripting of crew dialogs. I wonder if it would be possible to use the scripting engine to bring this feature to its full potential. For example you talk to the 2WO and it triggers a speech file from Das Boot. Or something more inventive, in the long run. I have tried the various UI mods. I see the guys have already achieved a lot but considering from where this game started, I'm still not sure that the SH5 engine can handle really slick interfaces. My personal opinion of course. As to graphics mods they also make a big difference but to my eyes it is still a mixed bag between almost photo realistic and downright horrid at other times, mostly due to the post processing filters. That's why I am really looking for ways to disable or turn them down and made some experiments with GFXSettings.cfg and Lights.cfg. I was able to make some changes to the glowing crew members in the interior, so it looks like it can be done in theory. Quote:
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Tags |
future modding, hardcoded bugs, modding capabilities, modding ideas, outlook |
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