SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-20-11, 06:55 PM   #16
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Quote:
Originally Posted by Pisces View Post
White Owl,

I think you should reduce your time compression levels when in dangerous territory. High TC levels (like your 2048) reduces the number of steps in which the game does proximity checks. So, if you encounter the enemy (air and surface) it sort of jumps into your rendering area and immediately comes in guns blazing. Leaving you very little or no time to react. It's better to take that patience to the extra level (lower TC numbers) and give yourself some room to respond.

I run high TC all the time, usually over 3000 and never have a problem with the enemy, cept early war without radar, then it can get u in trouble. Course when I feel the "contact lag" I go to real time in one step.
Armistead is offline   Reply With Quote
Old 10-20-11, 06:58 PM   #17
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Quote:
Originally Posted by WernherVonTrapp View Post
There's a big difference between advocating a cause (like mental health issues) and announcing it abruptly, outside the boundary of the context. I never suggested that you suppress Mental Health Awareness, an issue close to my own heart. I was speaking generally about medical issues, especially when it's not pertinent to, or not in context with the subject matter. For example, I would never open a lecture on Automotive Mechanics by first announcing that I have hemorrhoids, or a lecture on bird watching by announcing that I've had knee surgery. Unless of course, there was some way to tie it all together.
That's why I made the suggestion about omitting your medical history. Not because I thought you should suppress Mental Health Awareness.

I just thought I should clarify that.
Yea, I agree, I lost interest fast, if you want to make sub videos make sub videos, 20-30 minutes of non related game talk will tend to lose people. That being said owl seems to be smart, well spoken and I would probably listen to you doing some crazy news rants...
Armistead is offline   Reply With Quote
Old 10-21-11, 06:17 AM   #18
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by Armistead View Post
I run high TC all the time, usually over 3000 and never have a problem with the enemy, cept early war without radar, then it can get u in trouble. Course when I feel the "contact lag" I go to real time in one step.
Probably the game behaves different in different machines. Everytime we hear reports of weird things (specially running aground when encountering small islands or reefs), and the cause to that is high TC in 90% of times. But probably, superior machines are able to calculate faster so it's likely that the problem wont occur.
Daniel Prates is offline   Reply With Quote
Old 10-23-11, 04:37 PM   #19
VoodooPriest
Mate
 
Join Date: Aug 2005
Posts: 52
Downloads: 21
Uploads: 0
Default

Hey White Owl.
That's a very entertaining little series you got there. I wondered which mods you're using. RFB with max optics obviously. But what else? Becaue I use them both and my game still looks and sounds different.
VoodooPriest is offline   Reply With Quote
Old 10-25-11, 09:17 PM   #20
White Owl
Loader
 
Join Date: Aug 2011
Posts: 90
Downloads: 66
Uploads: 2
Default

I got in the habit of using the higher time compression and usually everything worked out okay, but that was when I wasn't recording. I think that slight extra load on my PC is causing the game to run just a little bit differently, so I'm trying to remember the advice to use lower TC. Thanks very much!

My mod list is something like:

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1680x)
#1 Real Environment mod install
RFB clear water scene
RFB UMark
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Small Nav Tools RFB+MaxOptics
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
RFB2_different_smoke_SAP05
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v. 2.0
NMMO Airbase Add-on
Less Plankton
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
AI visual sensors
Crew Voices
Keybindings
stock music
Select Sounds
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
SS141 USS S-36_S-CLASS Combo HI-RES V1.0
S-36 killflags mod

I no longer can even recall exactly what changes I made inside several of those mods, though. Just can't stop myself from tinkering around with things, even when I know I shouldn't. So if your install of RFB looks different from mine, most of that is from Real Environment. I just think it looks better than RFB's environment. RFB's bright grey night sky especially turned me off. I kept RFB's scene.dat, but modded the underwater visibility to extremely unrealistic Hollywood-like distances because I want to make movies. The Protractors mod and Less Plankton are simple graphics changes I did myself. The merchant skinpack and the smoke mod makes all the ships look better.

For the sounds, I just downloaded every sound mod I could find, then opened them all up to pick and choose my favorites from each one. I did a few small tweaks like reducing the volume of the clock ticking and the battle stations GONG GONG GONG GONG.
__________________
"Ship?" he called. "Yup?" said the ship. "Do what I do." The ship thought about this for a few milliseconds and then, after double checking all the seals on its heavy duty bulkheads, it began slowly, inexorably, in the hazy blaze of its lights, to sink to the lowest depths.
White Owl is offline   Reply With Quote
Old 10-26-11, 04:01 PM   #21
VoodooPriest
Mate
 
Join Date: Aug 2005
Posts: 52
Downloads: 21
Uploads: 0
Default

Thanks for the answer. That's quite a long list of mods. I think I'll dig through it and see what i can get to work with each other. I'm especially interested in the map makeover but couldn't get it to work properly with RFB and RSRD out of the box. Probably needs a bit of tweaking of some sort.
VoodooPriest is offline   Reply With Quote
Old 02-26-13, 11:05 AM   #22
thm1223
Nub
 
Join Date: Feb 2013
Posts: 4
Downloads: 10
Uploads: 0
Default

Hi White Owl,

Awesome Let's Play. Could you possibly link me to where I can download the following mods on your list?:

RFB clear water scene
RFB UMark
Small Nav Tools RFB+MaxOptics
RFB2_different_smoke_SAP05
TheDarkWraith_DC_Water_Disturbance_v2_0_­SH4
AI visual sensors
Crew Voices
Select Sounds

It would be much appreciated!
thm1223 is offline   Reply With Quote
Old 02-26-13, 11:30 AM   #23
HertogJan
Weps
 
Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
Default

Errrrrrr m8,

Don't want to be rude but the last post of this tread is over 2.5 years old
HertogJan is offline   Reply With Quote
Old 02-26-13, 01:05 PM   #24
thm1223
Nub
 
Join Date: Feb 2013
Posts: 4
Downloads: 10
Uploads: 0
Default

Ya I do realize that. I guess I'm not sure though if these have been incorporated into other mods on his list, or are now obsolete. I've resurrected another thread as well because the mod that is the basis for its discussion is still useful.

If the OP doesn't respond I've also PM'ed him. My apologies if resurrecting this thread is considered rude on this forum.
thm1223 is offline   Reply With Quote
Old 02-26-13, 01:54 PM   #25
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Not rude at all, especially if you're trying to contact someone. We do get the occasional person who brings back a five-year-old thread just to make a joke or comment. Then we get a little touchy.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.