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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2003
Location: Italy
Posts: 62
Downloads: 87
Uploads: 0
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that was just another question you saved me, because I thought that pinging into enemy's grounds would perhaps give my sub away ...
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SH3 1.4b-STEAM GWX3 ** SH3commander 3.2 ** historical settings SH4 1.5-STEAM TMO2.2 ** RSRD campaign ** SCAF ** MaxOptics ** realistic settings SH5 vanilla win8.1 i7-950//780ti//32Gb |
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#2 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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Google 'bathymetry charts' in any region of the planet and you may find 'free' bathymetry views. Today, for our commercial and military purposes, the entire world's oceans are accurately mapped and surprisingly close to the sim for gaming purposes.
S' http://en.wikipedia.org/wiki/Bathymetry Also, I read my fathometer de riguer. The only pinging that might alert warships is foward looking sonar. That signal strength out and return is to be avoided when warships are in the range to listen! S'
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html Last edited by PappyCain; 10-26-11 at 10:44 AM. |
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#3 | |
Chief of the Boat
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![]() Quote:
Personally I don't recall having used it other than for testing purposes but that's just me. |
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