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Old 10-24-11, 06:45 PM   #1
Molon Labe
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Nope.
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Old 11-23-11, 09:22 PM   #2
Evil Koala
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Anyone else having problems controlling the SH-60's as the FFG-7? They will fly to the first waypoint and stop responding. I've waited over an hour in game just to make sure they weren't in the middle of dipping or something and nothing. When I return them to helo control, they still do nothing. Only when I recall them will they respond.
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Old 12-11-11, 01:45 PM   #3
0rpheus
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Just wanted to say thanks to the Lwami crew for an excellent mod, really appreciate your hard work. Thought I'd expand my Silent Hunter horizons and while I'm still mostly using autocrew, I'm starting to get a feel for the sub platforms, thanks to MolonLabe's tutorial mission and others.

I'll raise a glass to your efforts chaps, great work!
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Old 12-11-11, 08:45 PM   #4
Molon Labe
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Thanks.
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Old 12-13-11, 12:43 AM   #5
0rpheus
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Quote:
Originally Posted by Evil Koala View Post
Anyone else having problems controlling the SH-60's as the FFG-7? They will fly to the first waypoint and stop responding. I've waited over an hour in game just to make sure they weren't in the middle of dipping or something and nothing. When I return them to helo control, they still do nothing. Only when I recall them will they respond.
Actually yeah, like the quoted guy, since installing this I'm finding waypoints for the Oliver Perry don't work - I can place them, but the ship doesn't move, even if you alter course manually and select 'return to waypoint'. They were fine in stock (same mission).

Not got as far as launching a helo yet (first mission of RSR campaign is all I've done)... but could be related?

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Old 01-01-12, 07:53 AM   #6
suttorad
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Default AI sub & wake homing torpedos

AI Akula fired on my FFG at flank speed wakehoming torpedo, but this fish probably don't enabled, or fail to lock on my wake. I tried this situation 5 times, all wakehomers cross my wake, but fail to wakefollow. Then i changed sides and take under command Akula. I fired wakehomer on FFG, wait 30 seconds and fired UGST. Frigate accelerated to 29 kts, but wakehomer lock on her wake, then follow her and scored hit.
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Old 01-01-12, 04:15 PM   #7
FERdeBOER
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Quote:
Originally Posted by suttorad View Post
AI Akula fired on my FFG at flank speed wakehoming torpedo, but this fish probably don't enabled, or fail to lock on my wake. I tried this situation 5 times, all wakehomers cross my wake, but fail to wakefollow. Then i changed sides and take under command Akula. I fired wakehomer on FFG, wait 30 seconds and fired UGST. Frigate accelerated to 29 kts, but wakehomer lock on her wake, then follow her and scored hit.
This is a known bug of the game engine: wakehoming torpedoes doesn't work against player controllable platforms.

RA mod seems to solve this by hardcore tweaking.
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Old 01-02-12, 01:06 AM   #8
suttorad
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OK, thx.
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Old 01-15-12, 06:37 PM   #9
Darkhunter
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Alright guys, I could use some help. I've tried multiple routes and still no success with installing this.

I start with a fresh install of v1.04 for DW.

I copy/paste "Mods folder" and "JSGME.exe" into my DW folder.

I then go to "Mods/LWAMI Mod/Filetools" and run InstallStuff.bat. The command prompt in the InstallStuff.bat continuously reads "'cmputil' is not recognized as an internal or external command, operable program or batch file."

I launch JSGME anyways and select "LWAMI mod" to enable, yet if I try to enable any splash screens I receive the error: ""SPLASH.bmp" has already been altered by the "LwAmi_Mod" mod."

I launch the game with just Lwami mod enabled, do a quick mission, and when the mission starts the enemy sub models are missing. They appear as a contact on the map but won't appear visually. It seems this is due to the batch file not being run correctly (as indicated in the above post) but I've tried everything with that one and can't get it to run properly.

I'm likely doing something clearly wrong, but I can't figure it out. Could any of you assist?
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Old 01-15-12, 09:20 PM   #10
Darkhunter
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UPDATE: I used Winrar (completely forgot about this lifesaver of a program) and that seemed to correct the problem. I did the same thing as before, and received the same error "'cmputil' is not recognized as an internal or external command, operable program or batch file." But for some reason, right after that error I tried the installstuff.bat again and viola! It worked.

Loving the mod and the new version! AWESOME WORK!!!!! Thank you!
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Old 01-15-12, 11:15 PM   #11
Molon Labe
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That error message indicates that cmputil is not where it is supposed to be.

Look in the zipfile and find cmputil and manually copy it over. The location of the files on your disk should be the same as it is in the zipfile's path.

EDIT: saw the 2nd post. never mind.

thanks!
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Old 01-16-12, 01:17 AM   #12
Darkhunter
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Thanks for the quick response, I was going crazy not knowing how to get this sucker installed. Just downloaded your campaign, Molon, I'm stoked
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Old 02-01-12, 02:36 PM   #13
dvdholt5
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Alright guys, I could use some help. I've tried multiple routes and still no success with installing this.

I start with a fresh install of v1.04 for DW.

I copy/paste "Mods folder" and "JSGME.exe" into my DW folder.

I then go to "Mods/LWAMI Mod/Filetools" and run InstallStuff.bat. The command prompt in the InstallStuff.bat continuously reads "'cmputil' is not recognized as an internal or external command, operable program or batch file."

I launch JSGME anyways and select "LWAMI mod" to enable, yet if I try to enable any splash screens I receive the error: ""SPLASH.bmp" has already been altered by the "LwAmi_Mod" mod."

I launch the game with just Lwami mod enabled, do a quick mission, and when the mission starts the enemy sub models are missing. They appear as a contact on the map but won't appear visually. It seems this is due to the batch file not being run correctly (as indicated in the above post) but I've tried everything with that one and can't get it to run properly.

I'm likely doing something clearly wrong, but I can't figure it out. Could any of you assist?


Can anybody help? i am having exactly the same problem as Darkhunter and i installed exactly the same but i cant get it running
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Old 02-01-12, 03:09 PM   #14
dvdholt5
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Sussed it. After hours of playing around i have finally managed to get it to work. When i unzipped to the dangerous waters file location it created LwAmi_3_11_complete folder within my dangerous waters location. I copied the mods folder in there to the Danherous waters location and ran the batch file. All worked ok.
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Old 02-05-12, 06:40 PM   #15
Hinrich Schwab
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@ Molon Labe

I remember from one of your posts that the actual ACTUV drones are left in the archive. I would like to muck about with those files to see if I can get them to work so I can pursue my original tests I wanted to do in ACTUV tactics before I found out that the stripped down engine pretty much deadlined that project for me. Where would I look to find those files?
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