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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Nope.
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#2 |
Swabbie
![]() Join Date: Sep 2007
Posts: 8
Downloads: 12
Uploads: 0
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Anyone else having problems controlling the SH-60's as the FFG-7? They will fly to the first waypoint and stop responding. I've waited over an hour in game just to make sure they weren't in the middle of dipping or something and nothing. When I return them to helo control, they still do nothing. Only when I recall them will they respond.
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#3 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Just wanted to say thanks to the Lwami crew for an excellent mod, really appreciate your hard work. Thought I'd expand my Silent Hunter horizons and while I'm still mostly using autocrew, I'm starting to get a feel for the sub platforms, thanks to MolonLabe's tutorial mission and others.
I'll raise a glass to your efforts chaps, great work! ![]() |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Thanks.
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#5 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
Not got as far as launching a helo yet ![]() ![]() |
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#6 |
Watch
![]() Join Date: Nov 2002
Location: Slovakia
Posts: 16
Downloads: 5
Uploads: 0
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AI Akula fired on my FFG at flank speed wakehoming torpedo, but this fish probably don't enabled, or fail to lock on my wake. I tried this situation 5 times, all wakehomers cross my wake, but fail to wakefollow. Then i changed sides and take under command Akula. I fired wakehomer on FFG, wait 30 seconds and fired UGST. Frigate accelerated to 29 kts, but wakehomer lock on her wake, then follow her and scored hit.
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#7 | |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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RA mod seems to solve this by hardcore tweaking.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#8 |
Watch
![]() Join Date: Nov 2002
Location: Slovakia
Posts: 16
Downloads: 5
Uploads: 0
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OK, thx.
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#9 |
Watch
![]() Join Date: Jul 2006
Posts: 29
Downloads: 4
Uploads: 0
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Alright guys, I could use some help. I've tried multiple routes and still no success with installing this.
I start with a fresh install of v1.04 for DW. I copy/paste "Mods folder" and "JSGME.exe" into my DW folder. I then go to "Mods/LWAMI Mod/Filetools" and run InstallStuff.bat. The command prompt in the InstallStuff.bat continuously reads "'cmputil' is not recognized as an internal or external command, operable program or batch file." I launch JSGME anyways and select "LWAMI mod" to enable, yet if I try to enable any splash screens I receive the error: ""SPLASH.bmp" has already been altered by the "LwAmi_Mod" mod." I launch the game with just Lwami mod enabled, do a quick mission, and when the mission starts the enemy sub models are missing. They appear as a contact on the map but won't appear visually. It seems this is due to the batch file not being run correctly (as indicated in the above post) but I've tried everything with that one and can't get it to run properly. I'm likely doing something clearly wrong, but I can't figure it out. Could any of you assist? |
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#10 |
Watch
![]() Join Date: Jul 2006
Posts: 29
Downloads: 4
Uploads: 0
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UPDATE: I used Winrar (completely forgot about this lifesaver of a program) and that seemed to correct the problem. I did the same thing as before, and received the same error "'cmputil' is not recognized as an internal or external command, operable program or batch file." But for some reason, right after that error I tried the installstuff.bat again and viola! It worked.
Loving the mod and the new version! AWESOME WORK!!!!! Thank you! |
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#11 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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That error message indicates that cmputil is not where it is supposed to be.
Look in the zipfile and find cmputil and manually copy it over. The location of the files on your disk should be the same as it is in the zipfile's path. EDIT: saw the 2nd post. never mind. thanks!
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#12 |
Watch
![]() Join Date: Jul 2006
Posts: 29
Downloads: 4
Uploads: 0
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Thanks for the quick response, I was going crazy not knowing how to get this sucker installed. Just downloaded your campaign, Molon, I'm stoked
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#13 |
Nub
![]() Join Date: Feb 2012
Posts: 2
Downloads: 8
Uploads: 0
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Alright guys, I could use some help. I've tried multiple routes and still no success with installing this.
I start with a fresh install of v1.04 for DW. I copy/paste "Mods folder" and "JSGME.exe" into my DW folder. I then go to "Mods/LWAMI Mod/Filetools" and run InstallStuff.bat. The command prompt in the InstallStuff.bat continuously reads "'cmputil' is not recognized as an internal or external command, operable program or batch file." I launch JSGME anyways and select "LWAMI mod" to enable, yet if I try to enable any splash screens I receive the error: ""SPLASH.bmp" has already been altered by the "LwAmi_Mod" mod." I launch the game with just Lwami mod enabled, do a quick mission, and when the mission starts the enemy sub models are missing. They appear as a contact on the map but won't appear visually. It seems this is due to the batch file not being run correctly (as indicated in the above post) but I've tried everything with that one and can't get it to run properly. I'm likely doing something clearly wrong, but I can't figure it out. Could any of you assist? Can anybody help? i am having exactly the same problem as Darkhunter and i installed exactly the same but i cant get it running ![]() |
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#14 |
Nub
![]() Join Date: Feb 2012
Posts: 2
Downloads: 8
Uploads: 0
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Sussed it. After hours of playing around i have finally managed to get it to work. When i unzipped to the dangerous waters file location it created LwAmi_3_11_complete folder within my dangerous waters location. I copied the mods folder in there to the Danherous waters location and ran the batch file. All worked ok.
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#15 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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@ Molon Labe
I remember from one of your posts that the actual ACTUV drones are left in the archive. I would like to muck about with those files to see if I can get them to work so I can pursue my original tests I wanted to do in ACTUV tactics before I found out that the stripped down engine pretty much deadlined that project for me. Where would I look to find those files? |
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