SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-21-11, 07:58 PM   #1
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by DirtyACE View Post
Anyway, is 1024X768 its native resolution?
Yes it is. For hi-res you can try this mod:

http://www.subsim.com/radioroom/down...o=file&id=1092

Good luck and welcome back to the pack!
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell.


Fish In The Water is offline   Reply With Quote
Old 10-21-11, 08:46 PM   #2
DirtyACE
Engineer
 
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Fish In The Water View Post
Yes it is. For hi-res you can try this mod:

http://www.subsim.com/radioroom/down...o=file&id=1092

Good luck and welcome back to the pack!
Thanks Do you by chance know if this mod will enable SH3 to play in 1920x1080 resolution or is there some cut-off limit?
DirtyACE is offline   Reply With Quote
Old 10-21-11, 09:19 PM   #3
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by DirtyACE View Post
Thanks Do you by chance know if this mod will enable SH3 to play in 1920x1080 resolution or is there some cut-off limit?
Yes it will run at 1920x1080, but some people have reported an issue with the torpedo button firing automatically when switching control back from the mouse to the keyboard.

It seems to be due to a slight 'stretching' of the display which causes the cursor to end up in the wrong place at the wrong time. There is a workaround solution, so if you use the mod @1920x1080 and run into this issue then you'll need to implement the fix.

Kindly see this thread for a full discussion on the matter:

http://www.subsim.com/radioroom/show....php?p=1517019

Hope this helps and enjoy the hi-res!
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell.


Fish In The Water is offline   Reply With Quote
Old 10-21-11, 10:17 PM   #4
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

I'm pretty sure that res worked okay when I tried it with the Res Fix, but be aware that the game graphics were all designed to display at a 4:3 aspect ratio. If you run it with a widescreen res, you will probably notice that the 2D screens look somewhat stretched out which is necessary in order to make the graphics fill your entire (wide)screen. That was a dealbreaker for me but some people don't notice it and/or it doesn't bother them enough to be an issue.

Also be aware that the Res Fix reroutes the printscreen/screenshot function to your PrintScreen key and that many people have problems with the game freezing and/or crashing when trying to take a screenshot after enabling the Res Fix. This was never an issue for me with XP but when I switched to Win7 it popped up and nothing I've tried has alleviated the problem (including switching off a bunch of desktop stuff, themes, Aero, running in compatibility mode for earlier versions of Windows - you name it, I probably tried it).

Whether it's a problem for you, you won't know until you try - but if you really want to take screenshots of your game, I would suggest running the Academy tutorials or some single missions first with the Res Fix enabled and trying out the PrintScreen key there - that way if the game does crash on you, it won't be doing it in the middle of a career patrol.
frau kaleun is offline   Reply With Quote
Old 10-22-11, 12:10 AM   #5
DirtyACE
Engineer
 
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
I'm pretty sure that res worked okay when I tried it with the Res Fix, but be aware that the game graphics were all designed to display at a 4:3 aspect ratio. If you run it with a widescreen res, you will probably notice that the 2D screens look somewhat stretched out which is necessary in order to make the graphics fill your entire (wide)screen. That was a dealbreaker for me but some people don't notice it and/or it doesn't bother them enough to be an issue.

Also be aware that the Res Fix reroutes the printscreen/screenshot function to your PrintScreen key and that many people have problems with the game freezing and/or crashing when trying to take a screenshot after enabling the Res Fix. This was never an issue for me with XP but when I switched to Win7 it popped up and nothing I've tried has alleviated the problem (including switching off a bunch of desktop stuff, themes, Aero, running in compatibility mode for earlier versions of Windows - you name it, I probably tried it).

Whether it's a problem for you, you won't know until you try - but if you really want to take screenshots of your game, I would suggest running the Academy tutorials or some single missions first with the Res Fix enabled and trying out the PrintScreen key there - that way if the game does crash on you, it won't be doing it in the middle of a career patrol.
So if the stretching of the 2D images was a deal-breaker for you, have you found a way to run it in 4:3 aspect ratio on a wide screen monitor? I mean is there a way to stop it from trying to stretch the image to cover the entire screen?
DirtyACE is offline   Reply With Quote
Old 10-22-11, 10:48 AM   #6
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by DirtyACE View Post
So if the stretching of the 2D images was a deal-breaker for you, have you found a way to run it in 4:3 aspect ratio on a wide screen monitor? I mean is there a way to stop it from trying to stretch the image to cover the entire screen?
The game can be run in "fullscreen" at the 4:3 aspect ratio, but it usually takes some tweaking of your GPU settings and/or the monitor's menu. The first thing to try is deselecting GPU scaling or auto-rescaling or whatever it's called in your GPU software. If the option is there and you can turn it off, the game should run fullscreen but there will be black bars down each side to "fill" the area of the screen that the game doesn't use. For ATI/AMD gfx cards though, some more recent versions of the software won't let you deselect auto rescaling unless you set your desktop to something other than the monitor's native "recommended" resolution. I don't know about nVidia.

If you can't turn off rescaling in the GPU software you can try going through your monitor's settings menu to see if there's an option in there regarding rescaling and try setting the monitor to *not* rescale stuff.

On my old installation I had to change my desktop resolution, make the necessary changes in the GPU software, then change my desktop res back to the recommended settings; when I did that, the options I was just tinkering with would "grey out" but my selection would "stick" and kick in if I lowered the resolution again. Then I used a program called Display Changer to lower the resolution automatically whenever the game was running. It worked as far as maintaining the 4:3 aspect ratio so stretching of the graphics was not a problem. It was just a real headache getting it all set up, and unfortunately I still couldn't take screenshots with the Res Fix enabled because the game would either freeze up or crash totally.

So... in the long run, for me, not being able to take screenshots was more of a dealbreaker than anything else and when I reinstalled on the new computer and tried the Res Fix it was still a persistent issue. What I'm using right now instead is Conus' SH3GWX Widescreen Mod although I've done a bit of tweaking to make it compatible with my other mods and to personalize it to my own tastes.


http://www.subsim.com/radioroom/showthread.php?t=170191


The mod reworks the graphics to give a (roughly) 16:9 aspect ratio to the 2D screens that would be stretched out otherwise. I think they are done in 1360x768 or thereabouts, they just get rescaled to 1920x1080 on my system and there's no need to stretch things out horizontally to fill the screen.
frau kaleun is offline   Reply With Quote
Old 10-22-11, 02:53 PM   #7
DirtyACE
Engineer
 
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
The game can be run in "fullscreen" at the 4:3 aspect ratio, but it usually takes some tweaking of your GPU settings and/or the monitor's menu. The first thing to try is deselecting GPU scaling or auto-rescaling or whatever it's called in your GPU software. If the option is there and you can turn it off, the game should run fullscreen but there will be black bars down each side to "fill" the area of the screen that the game doesn't use. For ATI/AMD gfx cards though, some more recent versions of the software won't let you deselect auto rescaling unless you set your desktop to something other than the monitor's native "recommended" resolution. I don't know about nVidia.

If you can't turn off rescaling in the GPU software you can try going through your monitor's settings menu to see if there's an option in there regarding rescaling and try setting the monitor to *not* rescale stuff.

On my old installation I had to change my desktop resolution, make the necessary changes in the GPU software, then change my desktop res back to the recommended settings; when I did that, the options I was just tinkering with would "grey out" but my selection would "stick" and kick in if I lowered the resolution again. Then I used a program called Display Changer to lower the resolution automatically whenever the game was running. It worked as far as maintaining the 4:3 aspect ratio so stretching of the graphics was not a problem. It was just a real headache getting it all set up, and unfortunately I still couldn't take screenshots with the Res Fix enabled because the game would either freeze up or crash totally.

So... in the long run, for me, not being able to take screenshots was more of a dealbreaker than anything else and when I reinstalled on the new computer and tried the Res Fix it was still a persistent issue. What I'm using right now instead is Conus' SH3GWX Widescreen Mod although I've done a bit of tweaking to make it compatible with my other mods and to personalize it to my own tastes.


http://www.subsim.com/radioroom/showthread.php?t=170191


The mod reworks the graphics to give a (roughly) 16:9 aspect ratio to the 2D screens that would be stretched out otherwise. I think they are done in 1360x768 or thereabouts, they just get rescaled to 1920x1080 on my system and there's no need to stretch things out horizontally to fill the screen.
I read the entire thread from the link you've posted but it wasn't made very clear if the resolution fix needs to be used along with this mod. Does it?

That thread didn't make it clear but is this mod activated through JSGME?

I'm going to explore my GPU's software to see if I can get it to stop rescaling. I'm using an ATI card btw, which from the looks of it is the one that gives the most problems unlike nVidia cards.

Last edited by DirtyACE; 10-22-11 at 03:06 PM.
DirtyACE is offline   Reply With Quote
Old 10-22-11, 09:11 PM   #8
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by DirtyACE View Post
I read the entire thread from the link you've posted but it wasn't made very clear if the resolution fix needs to be used along with this mod. Does it?
I don't think they can be used to together as each one has its own d3d9.dll file. You have to pick one .dll or the other, you can't use both.

Quote:
That thread didn't make it clear but is this mod activated through JSGME?
Conus00's mod? I enabled it through JSGME and as I recall it was already set up for that when I downloaded and unzipped it.

Quote:
I'm going to explore my GPU's software to see if I can get it to stop rescaling. I'm using an ATI card btw, which from the looks of it is the one that gives the most problems unlike nVidia cards.
The more recent versions of Catalyst Control Center all seem to disable the various options for GPU scaling/rescaling depending on whether or not you are running at the recommended res for your monitor/system. I found that to be a major PITA when trying to maintain a 4:3 ratio at any resolution whatsoever. One other reason (in addition to the screenshot issue) that I opted for the widescreen mod instead. Would it be nice if it were a "true" 1920x1080? Yeah, but with a little tweaking I'm very happy with what I've got right now.

I have AMD VISION Engine Control Center now, with the widescreen mod enabled I went into My Digital Flat Panels under Properties and the option there is "Enable GPU scaling" which I do NOT have checked. This apparently causes the GPU to let the game fill the whole screen in fullscreen mode, instead of scaling the image down to 1360x768 with black bars around the edges. Works for me - I have a proper fullscreen display with none of the stretching that annoyed me before, and so far no CTDs when I take screenshots.
frau kaleun is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.