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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Oct 2011
Posts: 3
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The other 2 engines were damaged a bit too, that was easy to repair. Nearest port is Manila, about 1800 nm to the south west from my position. And the recharging batteries would be so cool, but I can't while diesels don't want to cooperate. And seriously, two diesels can't move this piece of floating junk? I need to learn something about real subs. At least I know it's not a bug.
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#2 |
Eternal Patrol
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Unfortunately SH4 shows 4 diesels, but they are paired off so you really only have two engines.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Nub
![]() Join Date: Oct 2011
Posts: 3
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Thanks for replies. Now I think I understand, the game sees engines practically as 2 modules (left and right) and in this case I lost 50% of left engine and 50% of right so technically both engines are destroyed. That's why I can't get 2-3 knots just 0 :P
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#4 |
Navy Seal
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That is correct. The dev crew for SH4 wasn't the same people as worked on SH3 so there were parts of the game engine that they either had to use as-is, or completely rewrite from scratch.
The U-Boat had 2 engines and that was a part written by a dev member who didn't make the transition. The SH4 dev crew didn't know how it worked so couldn't change it. They went with what they had and fudged the output to make it look like a submarine when it was just a U-Boat.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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#6 |
Eternal Patrol
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That's my understanding, but RR probably knows more about it.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Navy Seal
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![]() Quote:
For game engine (let's confuse terms completely ![]() I'll resist the urge to say that this is proof that the revolutionary method of game production is just a tragic comedy and that it needs to be replaced by an evolutionary method, where you retain dev crews for a given franchise and evolve the game for all players. There shouldn't BE a Silent Hunter 1, 2, 3, 4, and 5, just a constantly evolving and updated Silent Hunter. The game company shouldn't have to deep six their games six weeks after release, disbanding the dev crews and using valuable programming talent as "nothing special" cogs in a mindless machine. Game companies shouldn't sell the game outright, then never see another penny from a game. That's lunacy. The game companies are losing 50% of their potential income stream (I'm being WAY conservative) and we are losing any further progress in game quality. What if we bought cable television like that? We'd only be able to watch the 200 shows our box came with, forever. When we called the cable company with a problem they'd just say, "Buy the new box!" People would say "this system sucks, but NOBODY is going to pay a monthly fee for cable television." And I'd be on their forum saying there's got to be a better way. Why not have people pay a monthly fee and have new shows constantly rotating in? NAW! THAT WOULD NEVER WORK........... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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Hum. The engines are not numbered in the components list. Is there a way to know which is which?
Oh and by the way RR, concerning your consumers' complaints... hell yeah! |
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#9 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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#10 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
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WOW, if someone could write a new code to make each diesel engine its own separate unit and totally be by itself in the game, that would be enough of a mod by itself.
Surely someone is smart enough to do this and do it legality.
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