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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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White Owl,
I think you should reduce your time compression levels when in dangerous territory. High TC levels (like your 2048) reduces the number of steps in which the game does proximity checks. So, if you encounter the enemy (air and surface) it sort of jumps into your rendering area and immediately comes in guns blazing. Leaving you very little or no time to react. It's better to take that patience to the extra level (lower TC numbers) and give yourself some room to respond.
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My site downloads: https://ricojansen.nl/downloads |
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#2 | |
Rear Admiral
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I run high TC all the time, usually over 3000 and never have a problem with the enemy, cept early war without radar, then it can get u in trouble. Course when I feel the "contact lag" I go to real time in one step. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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Probably the game behaves different in different machines. Everytime we hear reports of weird things (specially running aground when encountering small islands or reefs), and the cause to that is high TC in 90% of times. But probably, superior machines are able to calculate faster so it's likely that the problem wont occur.
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#4 |
Mate
![]() Join Date: Aug 2005
Posts: 52
Downloads: 21
Uploads: 0
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Hey White Owl.
That's a very entertaining little series you got there. I wondered which mods you're using. RFB with max optics obviously. But what else? Becaue I use them both and my game still looks and sounds different. |
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#5 |
Loader
![]() Join Date: Aug 2011
Posts: 90
Downloads: 66
Uploads: 2
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I got in the habit of using the higher time compression and usually everything worked out okay, but that was when I wasn't recording. I think that slight extra load on my PC is causing the game to run just a little bit differently, so I'm trying to remember the advice to use lower TC. Thanks very much!
My mod list is something like: RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 3000 Yard Bearing Tool (1680x) #1 Real Environment mod install RFB clear water scene RFB UMark MaxOptics IV for RFB 2.0 MaxOptics Binocular for RFB Small Nav Tools RFB+MaxOptics Merchant Skinpack v2 RFB SAP v0.5 Stock-RFB-RSRDC RFB2_different_smoke_SAP05 Keldunks_RFB.1.52_tweaksV3 Nav Map Make-Over v. 2.0 NMMO Airbase Add-on Less Plankton Bigger Better Protractors TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 AI visual sensors Crew Voices Keybindings stock music Select Sounds RSRDC_RFB_Pre Pearl Harbor Career Start Sub Class Info - RFB Sub Class Info - RSRDC - RFB SS141 USS S-36_S-CLASS Combo HI-RES V1.0 S-36 killflags mod I no longer can even recall exactly what changes I made inside several of those mods, though. Just can't stop myself from tinkering around with things, even when I know I shouldn't. So if your install of RFB looks different from mine, most of that is from Real Environment. I just think it looks better than RFB's environment. RFB's bright grey night sky especially turned me off. I kept RFB's scene.dat, but modded the underwater visibility to extremely unrealistic Hollywood-like distances because I want to make movies. The Protractors mod and Less Plankton are simple graphics changes I did myself. The merchant skinpack and the smoke mod makes all the ships look better. For the sounds, I just downloaded every sound mod I could find, then opened them all up to pick and choose my favorites from each one. I did a few small tweaks like reducing the volume of the clock ticking and the battle stations GONG GONG GONG GONG.
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"Ship?" he called. "Yup?" said the ship. "Do what I do." The ship thought about this for a few milliseconds and then, after double checking all the seals on its heavy duty bulkheads, it began slowly, inexorably, in the hazy blaze of its lights, to sink to the lowest depths. |
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#6 |
Mate
![]() Join Date: Aug 2005
Posts: 52
Downloads: 21
Uploads: 0
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Thanks for the answer. That's quite a long list of mods. I think I'll dig through it and see what i can get to work with each other. I'm especially interested in the map makeover but couldn't get it to work properly with RFB and RSRD out of the box. Probably needs a bit of tweaking of some sort.
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#7 |
Nub
![]() Join Date: Feb 2013
Posts: 4
Downloads: 10
Uploads: 0
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Hi White Owl,
Awesome Let's Play. Could you possibly link me to where I can download the following mods on your list?: RFB clear water scene RFB UMark Small Nav Tools RFB+MaxOptics RFB2_different_smoke_SAP05 TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 AI visual sensors Crew Voices Select Sounds It would be much appreciated! ![]() |
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