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Old 10-20-11, 05:23 PM   #1
Pisces
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White Owl,

I think you should reduce your time compression levels when in dangerous territory. High TC levels (like your 2048) reduces the number of steps in which the game does proximity checks. So, if you encounter the enemy (air and surface) it sort of jumps into your rendering area and immediately comes in guns blazing. Leaving you very little or no time to react. It's better to take that patience to the extra level (lower TC numbers) and give yourself some room to respond.
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Old 10-20-11, 06:55 PM   #2
Armistead
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Quote:
Originally Posted by Pisces View Post
White Owl,

I think you should reduce your time compression levels when in dangerous territory. High TC levels (like your 2048) reduces the number of steps in which the game does proximity checks. So, if you encounter the enemy (air and surface) it sort of jumps into your rendering area and immediately comes in guns blazing. Leaving you very little or no time to react. It's better to take that patience to the extra level (lower TC numbers) and give yourself some room to respond.

I run high TC all the time, usually over 3000 and never have a problem with the enemy, cept early war without radar, then it can get u in trouble. Course when I feel the "contact lag" I go to real time in one step.
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Old 10-21-11, 06:17 AM   #3
Daniel Prates
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Quote:
Originally Posted by Armistead View Post
I run high TC all the time, usually over 3000 and never have a problem with the enemy, cept early war without radar, then it can get u in trouble. Course when I feel the "contact lag" I go to real time in one step.
Probably the game behaves different in different machines. Everytime we hear reports of weird things (specially running aground when encountering small islands or reefs), and the cause to that is high TC in 90% of times. But probably, superior machines are able to calculate faster so it's likely that the problem wont occur.
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Old 10-23-11, 04:37 PM   #4
VoodooPriest
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Hey White Owl.
That's a very entertaining little series you got there. I wondered which mods you're using. RFB with max optics obviously. But what else? Becaue I use them both and my game still looks and sounds different.
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Old 10-25-11, 09:17 PM   #5
White Owl
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I got in the habit of using the higher time compression and usually everything worked out okay, but that was when I wasn't recording. I think that slight extra load on my PC is causing the game to run just a little bit differently, so I'm trying to remember the advice to use lower TC. Thanks very much!

My mod list is something like:

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1680x)
#1 Real Environment mod install
RFB clear water scene
RFB UMark
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Small Nav Tools RFB+MaxOptics
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
RFB2_different_smoke_SAP05
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v. 2.0
NMMO Airbase Add-on
Less Plankton
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
AI visual sensors
Crew Voices
Keybindings
stock music
Select Sounds
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
SS141 USS S-36_S-CLASS Combo HI-RES V1.0
S-36 killflags mod

I no longer can even recall exactly what changes I made inside several of those mods, though. Just can't stop myself from tinkering around with things, even when I know I shouldn't. So if your install of RFB looks different from mine, most of that is from Real Environment. I just think it looks better than RFB's environment. RFB's bright grey night sky especially turned me off. I kept RFB's scene.dat, but modded the underwater visibility to extremely unrealistic Hollywood-like distances because I want to make movies. The Protractors mod and Less Plankton are simple graphics changes I did myself. The merchant skinpack and the smoke mod makes all the ships look better.

For the sounds, I just downloaded every sound mod I could find, then opened them all up to pick and choose my favorites from each one. I did a few small tweaks like reducing the volume of the clock ticking and the battle stations GONG GONG GONG GONG.
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Old 10-26-11, 04:01 PM   #6
VoodooPriest
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Thanks for the answer. That's quite a long list of mods. I think I'll dig through it and see what i can get to work with each other. I'm especially interested in the map makeover but couldn't get it to work properly with RFB and RSRD out of the box. Probably needs a bit of tweaking of some sort.
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Old 02-26-13, 11:05 AM   #7
thm1223
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Hi White Owl,

Awesome Let's Play. Could you possibly link me to where I can download the following mods on your list?:

RFB clear water scene
RFB UMark
Small Nav Tools RFB+MaxOptics
RFB2_different_smoke_SAP05
TheDarkWraith_DC_Water_Disturbance_v2_0_­SH4
AI visual sensors
Crew Voices
Select Sounds

It would be much appreciated!
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