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Old 10-16-11, 03:00 PM   #1
SquareSteelBar
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Originally Posted by frau kaleun View Post
...Wac Animated Sub Pens interior start for GWX, would that mod be one that has the necessary files in it?
Yep it has.


Note:
there are two Kiel entries - one for 1st flotilla, one for 7th flotilla

The start point coordinates for Kiel are:

DeparturePointLong0_0=1218523.000000
DeparturePointLat0_0=6521677.000000 <- 1st flotilla


DeparturePointLong2_1=1218523.000000
DeparturePointLat2_1=6521677.000000 <- 7th flotilla
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Old 10-16-11, 03:42 PM   #2
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Thanks, guys!
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Old 10-16-11, 03:46 PM   #3
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Send a postcard where you finish,which will take some time,btw what about smoking these days, have not heard anything about this for a while...
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Old 10-16-11, 04:28 PM   #4
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Originally Posted by frau kaleun View Post
Thanks, guys!
Looks like your well on your way....good luck.
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Old 10-17-11, 09:45 PM   #5
frau kaleun
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Quote:
Originally Posted by SquareSteelBar View Post
Yep it has.


Note:
there are two Kiel entries - one for 1st flotilla, one for 7th flotilla

The start point coordinates for Kiel are:

DeparturePointLong0_0=1218523.000000
DeparturePointLat0_0=6521677.000000 <- 1st flotilla


DeparturePointLong2_1=1218523.000000
DeparturePointLat2_1=6521677.000000 <- 7th flotilla
Those are indeed the coordinates listed twice for Kiel in my Flotillas.cfg file.

When I look at Campaign_SCR. mis in Mission Editor, those coordinates are in the area circled in red in the screenshot below, basically right up against that darker line which I assume marks the wall of the subpen that I assume is under that bunker?



So do I need to get the coordinates of a spot that is a little farther away from that darker line and put those in Flotillas.cfg instead? I'm not sure the problem is the pen being over dry land now, because when I tell ME to render accurate shorelines the part of the open subpens that I could *see* dry land under are suddenly over water after all. But I can't really see through the roof of that bunker to know what's there. All I know is that whenever I start a patrol from Kiel, as soon as the boat starts moving we're taking damage somehow so we've got to be hitting or running up against something that is too close for comfort.

Anyway I guess it may be a matter of trial and error, just want to know if I have the general idea right.
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Old 10-18-11, 01:48 AM   #6
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Originally Posted by frau kaleun View Post
...So do I need to get the coordinates of a spot that is a little farther away from that darker line and put those in Flotillas.cfg instead?...
.
...Anyway I guess it may be a matter of trial and error...
You got it. That's the way but time-consuming...


Try to put your sub there:




A little time saving hint:
create a single mission in ME putting your human controlled sub* to the wanted position; start that SM and look by using external view if the sub is in the right place; if so open that SM mis file with notepad and transfer the 'Lat', 'Long' and 'Heading' values to Flotilla.cfg [twice!].

*use the longest available sub type [maybe type IX ?] to avoid 'stern sticking in quay wall' for different sub types [that's in most cases the cause of instant reports of damage]...





.

Last edited by SquareSteelBar; 10-18-11 at 05:29 AM.
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Old 10-18-11, 07:21 AM   #7
frau kaleun
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Thanks again, I will give it a try.
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Old 10-18-11, 08:33 PM   #8
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It was actually the .LND file that I had to open to move the "dot" for Kiel - but I did it and then changed the Flotilla.cfg to match the new lat/long and it worked!

Also, it turned out that there was another uboat between mine and the side of the pen... don't know why I never noticed it, lol, I guess I always just pulled straight out of the pen while charting a course in the Navmap view and never had a better look around outside. I only started patrols from there to test out stuff for the Type II and that's how I noticed the damage warnings in the first place... apparently the starting point put me so close to the other boat that we were rubbing love handles when I passed by, which wasn't obvious on the surface when you couldn't see the full curve of the tanks, but that must have been what it was.

Anyway I moved the starting point a little further out from the other boat and tweaked the starting heading a few degrees so now it should be a straight shot out of the pen with no inappropriate fondling of another kaleun's uboat.

Thanks again, guys, this was one of those niggling little things that always bothered me and now it's gone.
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Old 10-18-11, 08:58 PM   #9
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Originally Posted by frau kaleun View Post
Anyway I moved the starting point a little further out from the other boat and tweaked the starting heading a few degrees so now it should be a straight shot out of the pen with no inappropriate fondling of another kaleun's uboat.
Well not before buying him dinner and a movie first...

Quote:
It was actually the .LND file that I had to open to move the "dot" for Kiel - but I did it and then changed the Flotilla.cfg to match the new lat/long and it worked!
I've been working on something similar, (pre-plotted courses), so it's been interesting to chart your progress. Glad you're sorted and enjoy the no 'touch' launch!
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Old 10-18-11, 09:58 PM   #10
frau kaleun
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Just a minor thing and the damage was always repaired almost immediately but it was just so frustrating to get that damage report as soon as we moved and be like, WTH?!?

I am so close to getting all my mods sorted again with the new installation, I think I just have to look at the latest Super Turms which I hadn't gotten before switching computers.

And then get all the mods I use via Commander sorted out... and my music for the Gramophone... and my custom emblems back in place...







Oh who am I kidding, about the time I get that all done, someone will release another awesome new mod and I'll have to start over again.
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Old 10-19-11, 07:48 AM   #11
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Originally Posted by frau kaleun View Post
...there was another uboat between mine and the side of the pen... don't know why I never noticed it, lol, I guess I always just pulled straight out of the pen...
Haste makes waste.
Maybe you're too smrt...?



Quote:
Originally Posted by frau kaleun View Post
I'd just like to get ONE career in before Flakmonkey releases a forward torpedo room, or New Interiors with animated crew comes out.
Go for it - don't lose time.




.

Last edited by SquareSteelBar; 10-19-11 at 12:38 PM.
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