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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Note: there are two Kiel entries - one for 1st flotilla, one for 7th flotilla The start point coordinates for Kiel are: DeparturePointLong0_0=1218523.000000 DeparturePointLat0_0=6521677.000000 <- 1st flotilla DeparturePointLong2_1=1218523.000000 DeparturePointLat2_1=6521677.000000 <- 7th flotilla |
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#2 |
Rear Admiral
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Thanks, guys!
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#3 |
SUBSIM Newsman
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Send a postcard where you finish,which will take some time,btw what about smoking these days, have not heard anything about this for a while...
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Chief of the Boat
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Looks like your well on your way....good luck.
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#5 | |
Rear Admiral
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When I look at Campaign_SCR. mis in Mission Editor, those coordinates are in the area circled in red in the screenshot below, basically right up against that darker line which I assume marks the wall of the subpen that I assume is under that bunker? ![]() So do I need to get the coordinates of a spot that is a little farther away from that darker line and put those in Flotillas.cfg instead? I'm not sure the problem is the pen being over dry land now, because when I tell ME to render accurate shorelines the part of the open subpens that I could *see* dry land under are suddenly over water after all. But I can't really see through the roof of that bunker to know what's there. All I know is that whenever I start a patrol from Kiel, as soon as the boat starts moving we're taking damage somehow so we've got to be hitting or running up against something that is too close for comfort. Anyway I guess it may be a matter of trial and error, just want to know if I have the general idea right. |
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#6 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Try to put your sub there: ![]() A little time saving hint: create a single mission in ME putting your human controlled sub* to the wanted position; start that SM and look by using external view if the sub is in the right place; if so open that SM mis file with notepad and transfer the 'Lat', 'Long' and 'Heading' values to Flotilla.cfg [twice!]. *use the longest available sub type [maybe type IX ?] to avoid 'stern sticking in quay wall' for different sub types [that's in most cases the cause of instant reports of damage]... ![]() ![]() ![]() ![]() . Last edited by SquareSteelBar; 10-18-11 at 05:29 AM. |
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#7 |
Rear Admiral
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Thanks again, I will give it a try.
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#8 |
Rear Admiral
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It was actually the .LND file that I had to open to move the "dot" for Kiel - but I did it and then changed the Flotilla.cfg to match the new lat/long and it worked!
Also, it turned out that there was another uboat between mine and the side of the pen... don't know why I never noticed it, lol, I guess I always just pulled straight out of the pen while charting a course in the Navmap view and never had a better look around outside. ![]() Anyway I moved the starting point a little further out from the other boat and tweaked the starting heading a few degrees so now it should be a straight shot out of the pen with no inappropriate fondling of another kaleun's uboat. ![]() Thanks again, guys, this was one of those niggling little things that always bothered me and now it's gone. ![]() |
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#9 | ||
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#10 |
Rear Admiral
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Just a minor thing and the damage was always repaired almost immediately but it was just so frustrating to get that damage report as soon as we moved and be like, WTH?!?
I am so close to getting all my mods sorted again with the new installation, I think I just have to look at the latest Super Turms which I hadn't gotten before switching computers. And then get all the mods I use via Commander sorted out... and my music for the Gramophone... and my custom emblems back in place... Oh who am I kidding, about the time I get that all done, someone will release another awesome new mod and I'll have to start over again. ![]() |
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#11 | ||
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Maybe you're too smrt...? ![]() ![]() Quote:
. Last edited by SquareSteelBar; 10-19-11 at 12:38 PM. |
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