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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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thanks Peabody ! please send me the fix when you've made it I'd appreciate it !
![]() keltos |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I have not been following this thread. Is it ready? I do not see any links for downloads in the initial post.
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo IDLinkWeaponIntervalDefault2= 1944-05-01, NULL, TorpedoTube533Ger, T1Torpedo Change the dates, there are no torpedoes or tubes from 1944-02-01 to 1944-05-01 on certain subs. Some of the subs were fixed, others were not. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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IJN Jyunsen B mod torpedo tube fix
http://www.mediafire.com/?k9sb06yv1x2oqe2 I checked all boat's upcge and fixed what needed to be for the tubes' dates. As for their destructive power, they still have the same, the thing is that the I-Boat damage mod made by Observer and I makes it so that, like in natural sinking mechanics, the ships flood then sink, so it might take a long while sometimes... but to me it's more realistic ![]() regards keltos |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I do think the Tanker is a bit too much, but we can deal with that. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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good one thing out of the way !
![]() glad we agree Peabody ! ![]() keltos |
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#7 | |
Watch
![]() Join Date: Mar 2010
Location: Due North
Posts: 19
Downloads: 180
Uploads: 0
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#8 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
you could paste it in the original JB folder but I prefer jsgme myself. regards keltos |
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#9 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Bug report: The 3.9999.3.7 mod reintroduces an old, almost forgotten and really annoying bug: The forever leaking pipes!
![]() My A1 sub got slightly damaged and no matter what I tried that pipe in the 3d view simply did not stop spraying. I got so sick of that sound that I quit the game, muted the corresponding WAV files and reloaded the game, only to be able to play on. ![]() ![]() Vickers made a mod that corrected that bug for the stock game, not sure what he changed exactly, IIRC he edited the pipes in the dat files of the sub... OOOh and thanks for the loadout fix above! edit: I handmade a leaking-pipes fix by taking a look at how vickers did those for the US subs and applied them to the japanese/german interiors, you can find it here: (No 100% guarantee that it works,but I tested it with the A1 sub and it worked there): editedit: incomplete download removed
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Last edited by Radio; 10-21-11 at 06:22 AM. |
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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will try it thanks !
does it affect the flooding or just the leaky pipes in the 3d view ? keltos |
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