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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Oct 2005
Location: Helsinki
Posts: 78
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Those who have played my scenarios; I'd like to have some feedback about two subjects:
1) The difficulty level - are my scenarios typically too easy or too hard? 2) Distances - are the opposing platforms typically too close? I'm making some new ones, and thus would like some balancing help... Thank you in advance. Miika ![]()
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Constantem Decorat Honor |
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#2 |
Captain
![]() Join Date: Sep 2005
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I have to admit I haven't played them because I haven't used the LWA mod in a while.
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#3 |
A-ganger
![]() Join Date: Oct 2005
Location: Helsinki
Posts: 78
Downloads: 21
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No matter... I've made every mission to be very re-playable, with lots of dynamic possibilities. I'll have to admit that due to that it does not matter very much if you have the mod or not, since the mod mostly affects the detection ranges. That's also why there are no "difficulty stars" in my missions. After some testing I have to state that each time you play the difficulty is something between 1 or 4 stars...
(All missions are open, check if you like...) I myself like the LwAmi mod, but after having to re-install DW, I tested my missions without it as well, and they worked fine. Thanks for answering, anyway. I hope to get some feedback; my usual playtesters are working hard, and I haven't been able to get any feedback from them. Miika ![]()
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Constantem Decorat Honor |
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#4 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
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I've played only a few because I spend the most of the time for playing with DW with the mission editor.
I can't tell you much for this reason, but I know how you feel, because not knowing what people thinks about your missions makes you doubt when making new ones... The only thing I can say is that I thought once that maybe you can pack the missions on a campaign... :hmm:
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#5 |
Sonar Guy
![]() Join Date: Jun 2005
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Miika,
Don't worry I will give it a try very soon! |
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#6 |
Captain
![]() Join Date: Sep 2005
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Hm... guess I'll give them a try as well. Feedback shortly.
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#7 |
Captain
![]() Join Date: Sep 2005
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Just played thru your SSBN Hunt mission. Very nice indeed. Was well paced with good action, but not too random.
Thumbs up. ![]() If I had to offer any suggestion at all. Making the Russian Akula player controllable might be fun as well. And maybe scripting in a Ally AI attack would add a little flare, either from the Trafalgar or SAG. Just a tad bit more background in the mission briefing may add the right amount of drama. Other than that, way to go. |
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#8 |
A-ganger
![]() Join Date: Oct 2005
Location: Helsinki
Posts: 78
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Thanks for the feedback.
I'm making some new ones and learning as I go... Miika ![]()
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Constantem Decorat Honor |
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#9 |
Sailor man
![]() Join Date: Nov 2005
Location: Bronx, NY
Posts: 47
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Hey Miika were can i get the SSBN hunt mission from? I would like to try it. And if you dont mind i made a mission like that and i would like you to test mine.
http://www.orionwarrior.com/forum/showthread.php?t=541 We can critique each other ![]() |
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#10 |
A-ganger
![]() Join Date: Oct 2005
Location: Helsinki
Posts: 78
Downloads: 21
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I've made 31 Future Fleet, China Fleet and Russian Fleet missions so far, and you can get them from
http://www.subguru.com/dwmissions.htm (From Subguru's site, that is.) The main point I'd like to know is if they are generally too easy or not. I've tried to make them very re-playable, with a lots of dynamic locations and units. I'm testing your mission right away ![]() (And if you can give a hint where to find more missions, please do.) Miika
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Constantem Decorat Honor |
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#11 |
Sailor man
![]() Join Date: Nov 2005
Location: Bronx, NY
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WOW! man thanx for that link. I have been looking for that link but couldnt find it
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