![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Rear Admiral
![]() |
![]() Quote:
![]() Found this thread, I'm wondering if this Extractor thingy is something I can use to make the land under the subpens turn to sea, and if so.... how does it bloody work? ![]() Or maybe it would be easier to move the "dot" that represents where your boat is placed when you start a patrol at Kiel, it would only need to be moved a little farther out in the subpens to avoid grinding the keel on, well, Kiel, for the first few moments after ordering Ahead Slow. But I don't know exactly what to change to do that either. ![]() In conclusion: HALP! ![]() |
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
|
![]()
is it possible to use this to add Rockall into the game?
and has anyone already done it? |
![]() |
![]() |
![]() |
#5 |
SUBSIM Newsman
|
Are you going to build an island?
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() ![]() Quote:
![]() Yes, and then I'm going to put you and Jim on it where your impending romance will be allowed to blossom in all its inevitable glory without the rest of us having to watch. ![]() Seriously, though, all I want to do is put sea instead of land under the darn subpen I'm in when I start a patrol from Kiel. I realize that there are probably several ways to accomplish this, and I don't know how to do any of them. Overall I would prefer not to have the subpens situated partly on dry land, since that looks funky when you zoom in on the map, but I would settle for just moving the spot on the map that the game recognizes as the start/finish point for a patrol from that base. Which I would think would be the easiest and not involve anything more than editing a few files. |
|
![]() |
![]() |
![]() |
#7 | |
Chief of the Boat
|
![]() Quote:
![]() You were near to an answer or failing that an offer of access to those who know...you naughty person you ![]() |
|
![]() |
![]() |
![]() |
#8 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() Quote:
You have to fiddle with the 'Long' and 'Lat' [and possibly 'Heading'] values in ...data\Terrain\Locations.cfg for Kiel harbor to move the subpen [+ all coupled buildings]: [Location 1] Long=10.152396 Lat=54.344944 Heading=50 OnLand=false ShowOnMap=true FileName=Kiel LocationName=Kiel Helpful in this regard is to load Campaign_LND.mis into MissionEditor and using the values ['Long' & 'Lat' in degrees] shown in status bar when hovering the cursor above the black spot: ![]() CAUTION: there're many 'Kiel' entries in Locations.cfg. Be sure to get the right one... ...and don't forget to also move your sub's start point in Flotilla.cfg otherwise it will stick in the quay wall. . Last edited by SquareSteelBar; 10-16-11 at 02:57 PM. |
|
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#11 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]()
Ya but where do you plug it in and where's the on switch?
![]() ![]() ![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|