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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#2 |
Fleet Admiral
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I must be either lucky or oblivious.
I don't think I have have never had a circle runner..... At least I did not know it was. How do you know you have a circular runner? Other than the confirmation due to impact ![]() I have had many many many.......many torpedoes miss but I chalk that up to the error behind the periscope not to circulars. Does the game tell you about circulars?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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The game won't give you any sort of warning on circle runners, you gotta watch out for them yourself.
I myself am both lucky and oblivious ![]() The only circle runner I've seen was "Torpedo is a dud sir" call when the torpedoes were only 3/4 of the way to the target. Took a look on the attack map and sure enough there was a "Dud" laying next to my boat. Lucky? It was a dud. ![]() ![]() Oblivious? I had no idea it was coming. ![]() ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
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Just had a circle runner in SH4 playing a T-Type Boat in the WDAD med campaign. I watched the torpedowake dissapear in the periscope and thought "Where the heck did it go?" and when lowering the periscope i saw something around 50 yards in front of me underwater
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#5 | |
Navy Seal
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![]() Quote:
![]() There is a second map, different from the navigation map. It's the attack map. On it you can see the projected path of your torpedo and the time to impact. After you fire the torpedoes you can also see where the torpedoes go. It is great for detecting the rare circle runner. Your crew says nothing when you have a circle runner. I think real sonar operators had something. Your crew says nothing when the torpedoes run normally. In RL the sonar operator had the duty to report "running hot and straight" or whatever they were doing. Oh, well............. Now, how do you get to the attack map? That's a tricky one. If you are running the stock game then there may or may not be a keyboard shortcut. If you're running RFB, the RFB crew sees no value at all in the attack map and did not include it in their documentation and disabled any keyboard access. You can still get to it through the button bar. In TMO, where reason reigns, the attack map is available directly with the F6 key right beside the nav map F5 key. Certainly that is where it belongs. The attack map is essential in letting you verify your torpedo setup before you fire, just as real targeting teams used is/was, telemeter slide rules and common horse sense to verify TDC solutions. If there was no agreement with verification, skippers didn't shoot and neither should you!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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![]() Quote:
I reloaded the savegame and watched the action from outside camera mode. The torpedo wake was there, clear as day, circling around me. Then it was a matter of following with free camera it to see me get blown once again. |
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