SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 09-30-11, 03:16 PM   #13
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Got the package.


After looking at many other formats?
J3D is a pretty simple format to work with.

The only thing I do not understand at the moment is a few bytes in each vert entry.


I'm wondering if they may be a damaged version of the object or a seperate Texcoords thing for damages or something.


I'll have to extract them and try them both ways to know for sure.
I've only seen actual numbers aside from 0 for 1 model at this time.
Once I finish a Template for 010 Editor it will be much faster to check existing J3D files to compare how many have a 0 or actual numbers in that section.
Since switching to the 010 editor I've been able to figure stuff out much faster! Not bad for a $50.00 program!
3D Object Converter (which also costs around the same) seems to blend some verts or drop some meshes on the J3D format.
So being able to write a Temple or Script with 010 allows a perfect extraction 'as the file is'.

Last edited by Madox58; 09-30-11 at 03:29 PM.
  Reply With Quote
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.