![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Navy Seal
![]() |
![]()
:rotfl:
Dirty mind! Did you check the wind factor? Does it do anything? Otherwise... actually, provided a plume like that isn't a real big FPS killer - it's actually not too huge a problem if smoke from sinking ships like that stays. Because last I've checked, there's really not much chance you'll see more than a few dying ships in campaign. In fact that might be a good thing, even (smoke doesn't just go away in reality, either) :hmm: Is there a way to make the smoke sprites 'grow' in size as they move up? That might give us a 'mushroom cloud' effect. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|