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Old 09-28-11, 04:13 PM   #1
oscar19681
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Thanks for that! I allways thought 14 days was a bit short for my crew to visit the brothels and get drunk all the time.
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Old 09-28-11, 04:22 PM   #2
Trevally.
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Quote:
Originally Posted by oscar19681 View Post
Thanks for that! I allways thought 14 days was a bit short for my crew to visit the brothels and get drunk all the time.


Do not let them have too long Oscar. They may not come back
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Old 10-31-11, 02:22 AM   #3
Jacke
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If a U-boat was only in port for reprovisioning, maintenance, and new orders, what was the usual time? 14 days seems too long to me? I would imagine 3 to 7 tops.
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Old 10-31-11, 02:37 AM   #4
tonschk
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Thank you Trevally
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Old 10-31-11, 03:17 AM   #5
kylania
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Quote:
Originally Posted by Svart View Post
If a U-boat was only in port for reprovisioning, maintenance, and new orders, what was the usual time? 14 days seems too long to me? I would imagine 3 to 7 tops.
Well, taking this random u-boat as an example:

U-103 - 11 patrols

Looks like there's an average of a month and more between each patrol. Looked at a few other u-boats and they were all around that same kind of time frame.
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Old 10-31-11, 03:52 AM   #6
Jacke
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Although not an exhaustive statistical examination, I looked for the shortest time between 2 war patrols and found many around 6 days, with virtually none shorter, and as you said, a lot longer.

Without knowing the days added by SH5 when you do have repairs and modifications, I'd say 7 days in the bunker is a good minimum, but it may give an average time too low depending on those other day delays.

And thank you for all your contributions to making SH5 a better game and simulation.

Last edited by Jacke; 10-31-11 at 04:07 AM.
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Old 10-31-11, 03:52 AM   #7
Magic1111
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Quote:
Originally Posted by Svart View Post
If a U-boat was only in port for reprovisioning, maintenance, and new orders, what was the usual time? 14 days seems too long to me? I would imagine 3 to 7 tops.
Well, you must also consider the physical efforts of the crew during a two, three or more weeks patrol, which need some recovery time!

An average port time of 14 days (or more) are absolutely realistic!

Best regards,
Magic
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Old 12-03-11, 08:31 PM   #8
TheBeast
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How long would it take to upgrade a Hydrophone?

Lets say you have a GHG or KDB and want to upgrade to Balkon Gerat.
What would it require to change this? :ry Dock::

How long for Bdu to give permission to enter Dry Dock, if allowed?
How long does it take to unload all Weapons and Fuel to prepare for Dry Dock?
How Long does it take to get boat into Dry Dock and Raise Dry Dock or Pump Water out of Dry Dock?
How long to remove previously installed Hydrophone?
How Long to install new Hydrophone?
How long to clean boat and do required Paint of boat and new welds?
Any Maintenance Crew worth thier salt would do all kinds of work while boat is in dry dock not related to this specific upgrade.
How long for Paint to cure? ::Weather Dependant::
How long to Flood Dry Dock and return to bunker?
How long to load all Weapons, Fuel and Provisions?
How much Time does your crew need at the brothels?

This one upgrade could easily exceed one month...

I would really like to see more control in this area.
Each item should have a required time to accomplish that task in the UPC files.
Example: Each Torpedo may take 1 hour to load or unload. Maybe 1.15 hours to laod/unload from tube to bunker or bunker to tube.
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Old 03-21-12, 04:29 PM   #9
7Infanterie19
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Yesterday, I used this mod for the first time to change "MinimumDaysInBaseGE" to 28 days, but after starting the mission, it defaulted to 14. I tried it twice to make sure I wasn't imagining things, but no change. I checked to see that JSGME copied it over, which it did, and it backed up the original as well. It should be straightforward, but for some reason, it didn't work for me, which is really strange.


Any ideas, Trevally?
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Old 03-22-12, 04:01 PM   #10
mikaelanderlund
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You must do the change before you reach the bunker and dock. You can't do the change when you are in the bunker.

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