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Old 12-05-05, 02:03 PM   #11
timetraveller
Beach Leaf
 
Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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Quote:
Originally Posted by marhkimov
Hmm... I'm running low on ideas. What else do we need?

It's just a graphical issue, but how long are real life torpedo wakes?
Good questions. Don't know on the torpedo wake. Doesn't look like that is moddable in the list above (for particles.dat). debris.dat and materials.dat have some good stuff in them too.

Smoke in general seems to be a hot topic now and then. A lot of people want it toned down a little because of frame rate problems. It could be that we could actually expand it (the area) some, but thin it out at the same time and help the frame rates a little. It'll be fun to play with.

I'm dying to see the difference in particle rate for oil smoke versus funnel smoke. Heavy oil smoke really drags my computer down. Maybe 10fps or less.

TT
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