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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Yes indeed the technologies is more advanced regarding shaders and other features but wait to see it port with my own wicked 3d artist trick ![]() Best regards Hans |
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#2 |
Pacific Aces Dev Team
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But why exactly do you think you need SH4 modders? The thing is, anybody who can mod Sh3 can also mod Sh4, bith games have identical file structure and work almost the same except the menu.ini
The work from older Sh4 modders like lurker, Ducimus or karamazovnew is not needed for your team, what they all did is ready to be used directly and doesn't need much further updating. The effort it would take for you and your current team to get into Sh4 is really minimal, so believe me when I say that the current lack of Sh4 modders is absolutely no problem. Besides, as soon as your project starts I'm sure that new blood will pour in and become interested. Don't pass on the posibilities (Not just graphics, there's working resupply, calling friendly forces, correct weather with no bugs, no aircraft bug at high TC, better engine to allow huge TC rates, etc, etc) of Sh4 just because of that, it would be truly unforgiveable ![]()
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One day I will return to sea ... |
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#3 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
I understand what you mean because i am already working in SH4 at the moment and will show later on what i have done so far! The need for other team member is necessary if we want to release before the sun die off. ![]() I am learning the Sh4 structure and it seem pretty close to SH3 so far except some advanced features. Best regards Hans |
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#4 |
Eternal Patrol
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As I said on the other thread, I'm in, though I'm not sure what I can really contribute. If we can get a programmer who can activate the ship names function, then I can be a real help there. I've had ideas for a long time that I've wanted to try, because SH4 is also much better for the way it organizes the ship models.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Stowaway
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What the Heck.
I'll do what I can but I'm not very good at modding. ![]() |
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#6 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
![]() You naughty little boy! Arf if you can't mod then i am Jesus donkey! Seriously i just have my first look at SH4 under the hood and i can't believe i didn't look at it earlier! The possibility are amazing and i have to admit the water model is way better and with some HAHD tweak it will be the Atlantic the way i want it. I noticed that the caustic are not showing and i patch it to 1.4 i will have a look at the controller. I didn't install the u-boat mission yet just stock sh4 1.4. Edit: My mistake i will look like a noob the cd have install everything and i am already at version 1.5! lol Let's the fun begin and may you join in if you have the will and the time to do it let's do it for the sake of history. ![]() Best regards Hans Last edited by Hans Witteman; 09-10-11 at 12:50 AM. |
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#7 |
Stowaway
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Well Thanks to Ref?
90% of any SH3 Unit can be converted in less then a second. So any transfer of existing SH3 Units to SH4 has less work involved. I can't release it but I can do the conversions. I can probably write an app to handle what it does not. Thus cutting another 10% time loss. I can also have them setup to run a complete folder and all subfolders/files. 10 minutes? Any and all SH3 Units are converted and would only need detail work. To use this Tool from Ref requires Credits to Him and The GWX Team. I don't think that's a problem is it? |
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