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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Not sure.
The positioning will be fixed in the next version. |
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#2 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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Ok. I'll be waiting!
Why in game I don't see a mine? All files environment.mis I have replaced that were in OH II. In the editor are specified random groups of mines, but in game on the same place that in the editor, they aren't present. Why? |
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#3 |
Navy Seal
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Yes - they are in campaigns where you have to long distances to your patrol area. When refuel permission is granted, you will be informed where they are.
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#4 |
Navy Seal
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I have tested changing coastal ships, type 104 as 108 and fishing/tug boats type 108 as type 104.
Now coastal ships will show a hydro line on map and you can hear on hydro. Fishing/tug ships will not show hydro line and cant be heard on hydro. I have also changed all campaigns to match these new ship types. Testing so far looks good ![]() |
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#5 | |
Navy Seal
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#6 |
Black Magic
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#7 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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#8 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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TDW/Trevally: Any thoughts as to why the Subnets are such fps killers? I've only encountered them at Scapa to the best of my knowledge, but within 100km of Scapa my max tolerable (i.e. not stuttering) TC drops from around 2000 for most coastal areas to 16 at Scapa. Even TC32 on the bridge lags quite noticeably.
I don't get this with the new mines or the new dolphins, but the old 500-piece minefields used to cause a similar effect (probably because there were so many). I've asked before, but is there an easy way to remove just the nets, so they don't load, or will it require a campaign rework? If it's something as simple as removing the files from the Environment pack I'd love to know - everything else is spot on, but the nets are an annoyance! ![]() |
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#9 | |
Silent Hunter
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Sounds good that you´ve fixed it !!! ![]() Do you plan to release a new Version of OHII (e.g. OHII v1.3), or will you release a Fix, and when ? And must we start a new campaign ? Best regards, Magic ![]() |
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