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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Seaman
![]() Join Date: Apr 2011
Posts: 40
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Can someone tell me how to adjust the height of the snorkel when it is in the lowered position? I'd like to lower it out of my line of sight when I am on the bridge.
I guess, as an alternative, is there a way to uninstall the snorkel from my boat? I'd put it back into service in 1944 I suppose. Thank you. |
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#47 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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does the snorkel use has an effect on the detection-possibility of your sub?
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#48 |
Black Magic
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#49 |
Stowaway
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Good work TDW
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#50 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
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hello!
how remove schnorkel ?when it's not true historically; thanks for answer |
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#51 | |
Silent Hunter
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Open the .sns File with Notepad (you´ll find the file in each Submarine Folder under ...data\Submarine; e.g. data/Submarine/NSS_Uboat7c/NSS_Uboat7c.sns) with Win Notepad and find this entry: [Sensor 14] NodeName=O04 ;LinkName=NULL LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors StartDate=19430901 ;EndDate=19430901 EndDate=19451231 Now remove the semicolon from LinkName and set it before Node Name: [Sensor 14] ;NodeName=O04 LinkName=NULL LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors StartDate=19430901 ;EndDate=19430901 EndDate=19451231 That´s it ! Best regards, Magic |
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#52 |
Seaman
![]() Join Date: Apr 2011
Posts: 40
Downloads: 138
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Magic,
When I follow your instructions, I get a CTD. I think this is the correct way to disable the snorkel. [Sensor 14] NodeName=O04 LinkName=NULL ;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Se nsors StartDate=19430901 ;EndDate=19430901 EndDate=19451231 |
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#53 |
Sailor man
![]() Join Date: Sep 2004
Location: Madrid, Spain
Posts: 47
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remove ";" before Linkname and put it before Nodename
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Backman. 24th Unterseebootsflotille Geweih member,. WPL Member #55 ![]() ![]() |
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#54 |
Seaman
![]() Join Date: Jul 2007
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I've tried all the methods shown to disable/remove the schnorkel and they all cause a CTD.I think the time has come to ask the creator of the mod.So please TDW, can you tell us what is the correct way to do it? Any help much appreciated.
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#55 |
Ace of the deep .
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;[Sensor 14]
;NodeName=O04 ;LinkName=NULL ;;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_S e nsors ;StartDate=19430901 ;EndDate=19430901 ;EndDate=19451231 ![]() |
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#56 |
Black Magic
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#57 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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#58 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
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From the pictures I´ve seen, isn´t this a type IV snorkel that was only used in Type XXI and XXIII boats - telescopic snorkel?
Type VII boats had hinged snorkels, with the base set into an axle while the tube was raised and lowered like an arm and locked to the conning tower, when extended. |
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#59 | |
Black Magic
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#60 | |
The Old Man
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Maybe TDW can figure something out. Also put together smaller Typ-XXIII Snorkel Model that does not stick out at keel level. ![]() Here is Hinged Typ-VII Snorkel ![]() ![]() Snorkel does not return to full down position. ![]() NOTE: The Hinged Snorkel would replace Deck Gun. If both Deck Gun and Hinged Snorkel were installed at same time they would hit each other when Snorkel is used. That is why all (Type-VII and Type-IX) wrecked U-boats that have been found that had a Snorkel installed did not have a deck gun. Last edited by TheBeast; 11-18-11 at 08:52 PM. |
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