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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#991 |
Navy Seal
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Thanks for the report Poacher
![]() Re: no.6 Any message from the campaign will be highlighted in red. See here http://www.subsim.com/radioroom/showthread.php?t=185397 |
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#992 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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4. this is a vanilla bug but fixed using SDBSM (i exchanged the voice sample with decend water leaks where the crew is on it) 5. right, also a vanilla bug not fixed until now, but loading a saved game after repairs will fix it.
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Stormy...... |
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#993 |
Silent Hunter
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Hi Trevally !
"uekel" from german forum here on subsim reported me an CTD when he use the "zones.cfg" that is in OHII included. He save the game before he attack an enemy ship with Deckgun and then he continue the attack. After 3-4 hits with deckgun > CTD ! Then he deleted the zones.cfg from OHII and he use the file from TDW´s newest FX_MOD (0.0.19). He loads the last savegame (before attack) and play the attack with deckgun again. No problems anymore ! Ship sunk and he could continue the patrol ! Hope that helps ! Best regards, Magic |
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#994 |
Watch
![]() Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
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Downloaded this great mod
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#995 | |
Seaman
![]() Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
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I'd like to know where that 14 day variable is stored so that I could change it to suit my needs. There are times when I'd like to stay in port for several months because I'm out of campaign missions to do. |
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#996 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#997 | |
Navy Seal
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This issue with the loading screen happens when you first start a new campaign or use silentotto |
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#998 | |
Navy Seal
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![]() Yes the zone file has always been a problem for people using this and TDWs FX mod. OH II v1.2 uses TDWs zone from FXv0.16 There has bee a few changes to the zone in FX 0.19 If anyone uses both these mods - use the zone file from FX0.19 |
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#999 |
Nub
![]() Join Date: Apr 2010
Posts: 2
Downloads: 19
Uploads: 0
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This buggy original game is going to be a pearl.
Thanks to all modders. Greetings from Germany and good hunting ![]() |
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#1000 | ||
Watch
![]() Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
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#1001 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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OH II
In October, 1939 in Skapa Flow I didn't see any subnet or a mine and as there not enough escort. Why so?
I installed OH II + more traffic, nations and ships 1_7e. |
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#1002 |
Navy Seal
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#1003 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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This mod adds in game a considerable quantity of the ships and planes for the different countries.
link http://www.subsim.com/radioroom/show...183101&page=23 |
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#1004 | |
Silent Hunter
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First you need v1.7e from MTNS, here: http://www.subsim.com/radioroom/showthread.php?t=183101 Second you need the Fix, please read this post very carefully: http://www.subsim.com/radioroom/show...&postcount=166 Best regards, Magic |
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#1005 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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Thanks! But I already read this post and have made everything as there it is written. I installed mod in the following sequence: OH II v.1.2 + OH II full Patch1+ TDW_Mines_Subnets_Spottable (OH II v1.2) + mtns - more traffic, nations and ships 1_7e + mtns - OHII&HarbourAdditon_Fix_1_0f
Game works normally. Has begun campaign in the September 1939 but i didn't see any mines,subnets and dolphins. And all other the super! |
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